Apart from that, the scenery changes to a bit more civilized one.
You begin the adventure in a corridor with the first puzzle waiting for you.
The eastern branch is a dead end, filled with debris.
Visit this cell first and you will find two more Quarrels and the Scroll of Fire Shield.
The Box contains some food and alchemic herbs and what’s most important - the Scroll of Light.
so that open this door, use theIron Keywhich you found in the cell.
Inside this room you should find one of the two dragon statues.
Their setup isn’t random, but we will get back to that in point(15).
Take two Breads from the shelves here, as well as a Shuriken from the corridor in the south.
The corridor leading west is collapsed, so you will need a key to venture deeper.
Inside this room you will have to solve a puzzle resembling one of the challenges on the previous level.
I have marked the buttons on your side with 1 and 2 and the opposite button with 3.
The proper order in which you oughta press them is1 > 3 > 1 > 2 > 3.
Pressing the last button will make going back impossible, though you will reach the alcove with theIron Key.
The situation is made worse by the fact that you have a very limited space to manoeuvre.
After defeating both reptiles, press button3once again and return to the northern part of the trap door.
Before returning to the corridors however, jump down into one of the trap doors.
Luckily here you have much more space to avoid the Wyvern’s attacks.
Once you’re done sleeping, find the button hidden on the right wall beside the portal.
Behind you a room with the enemies as well as a secret will open.
Inside it’s possible for you to find the Lightning and Fire Bombs.
Two Herders - Small and Adult, so both highly toxic - will come out.
Inside the secret room there’s a Conjurer’s Hat for you mage and some food.
The Iron Key from point(7)opens this door.
Be ready to fight Crowerns and Wyverns at once.
Don’t worry if part of your team dies, as there’s a Crystal of Life right beside.
Right behind the door you will find a button hidden on the wall.
Note the herbs growing right beside the hidden button.
Jump into the trap door beside it to find another Toorum’s Note.
Luckily the Crystal of Life is nearby.
After the fight, take a look inside the northern alcove to find the Ring Greaves between some bones.
After a short nap, the door will open and one the other side will find the Lurker Vest.
Head to the eastern corridors.
Here, a timed puzzle awaits you.
Prepare a rock or another throwing weapon and pull the lever by the grate.
Inside you will find only a hint.
These corridors will at first look completely differently on your map.
Further elements will successively open as you travel through them.
However be very careful while doing so.
Each opening tunnel will let out a monster, e.g.
a Giant Crabs or Adult Herders.
Lock yourself inside the cell(17)after each fight and regenerate before returning to the tunnels.
After searching the corridors, return to point(19).
Inside the room with the dragon statue there’s the firstOrnate Key.
After you pull the lever at(16), immediately return to the room with the dragon.
Beside there’s also a lever which reverts their movement.
Switch the lever and start the mechanism.
Grab it quickly before you fall through the trap door which will open soon.
On the lower floor you will have to fight your way through a couple types of Skeletons.
Search the room after the fight to find some herbs and food.
Pull the lever to return to point(21).
Here you will find another button and a lever controlling the trap doors.
You will need them on your way back from(25).
Start off by defeating the Giant Crab here and rest.
The chamber seems empty, but only seemingly.
Behind the pillar with statues you will find the secondOrnate Key.
Return to point(14).
Stairs to level 4.
Stairs to level 6.
Stairs to the room above the trap doors (level 6).