guides
Last update:11 May 2016
“Trapped” is by far the longest and hardest level up to now.
As the name suggests, you will be trapped here right after going through the first gate.
Be sure you have everything you need before exiting the stairs and be ready for some tough fight.
Right after crossing the threshold of this level you will be attacked by three Spiders.
He’s circling around the room and once angered, he won’t let you go.
Inside this room there’s an interesting secret.
Cross the corridors once in accordance with the hints on the map and a stone will appear before you.
Cross them once again and the stone will be replaced by a Skeleton.
This room from now on will be your emergency “pantry”, or rather Snail farm.
They keep on respawning here, so you don’t need to worry about food.
All portals have been marked on the mini-map with blue and two others will be covered further on.
Start off by locating the button on the wall (without entering any portal).
Now enter the portals in the order: 1, 2 and 3.
At this point you should reach an alcove, inside which the first of fourRound Keysis.
Inside the alcove beside the key you will find another button in the wall.
Press it and enter portals 4 and 5.
Having theRound Key, you will be able to reach the Crystal of Life and finally catch some breath.
The Crystal room can also be locked, so it’s a good place to sleep.
You will stay in each room for about a second.
After killing it, run into the room with the lever during the next jump and switch it.
Kill the Crab and collect anotherRound Key.
On the left wall you should find a stone with a carved runic sign.
Press it and the corridor will open even more.
You will find yourself inside a small room with a portal which you cannot go though.
Behind it you will find a good item for the Mage - the Orb of Radiance.
Unfortunately the biggest trouble is just waiting for you.
you gotta give it everything you’ve got to avoid seeing the GAME OVER screen.
It’s a good idea to freeze the Crab which you fight with bombs/spells.
to get to leave this room after the fight, find the runic stone again and press it.
These corridors are full of single Skeletons which appear here from time to time.
You’re in for a similar task as on level 4, i.e.
leading the Skeletons to a given target.
Inside it you should find (surprise) more Skeletons, a Heavy Shield and Ring Boots.
Behind the pillar, a bit further south you will find one more button.
It opens the room in the south, freeing two Archers and containing a prize: the Frostbite Necklace.
This part is a bit tricky.
Here the endless wave of Skeletons starts to make sense.
Inside there’s a group of Skeletons waiting for you, as well as some herbs and the key.
A full description of this multi-part secret can be found in point(21).
In this inconspicuous corridor you will find a big threat and quite a secret right beside.
At the end of the corridor there are two items necessary to reach the further part of this level.
Start off by locating the button on the right side of the corridor.
It will open an alcove which you will be able to jump into to avoid the fireball.
Step onto the pressure plate and immediately retreat to the freshly opened alcove.
The last button has opened yet another alcove, right beside the statue.
At the right moment, run towards it.
The newly opened alcove is a secret as well.
Collect the Plate Cuirass and Plate Gauntlets - yummy.
Unfortunately nothing comes free.
You will come across Uggardians, capable of casting fireballs, for the first time.
If your Mage can use Fire Shield, now might be a very good time to use it.
Here you will have to fight two Uggardians found in the neighbouring room.
Start attacking them from afar - at best with arrows/bolts and ice missiles.
Here you might find the lastRound Key, but reaching it will require quite some reflex.
Both pillars here have buttons on them (one of the eastern and four on the western).
you better be really fast not to fall down.
When you finally reach the shelf with the key, don’t pick it up at once.
It’s not the end of this chamber.
The time limit is even strict than last time, but the prize is well worth it.
After you press the last button, a hidden room will open and another Uggardian will come out.
After the fight, collect the third out of seven Treasure in the game - the Crown of Kings.
The trap door at(B)will take you even lower, where quite the prize awaits you.
Point(C)contains a small puzzle and there are also some Frost Bombs lying nearby.
You will come across an iron door with some Scavengers on the other side.
Kill the lizards and head inside.
Being on the other side, pick up the item that you put on the plate.
The portal at part(A)will take you back to level 6.
Here you will find the Lurker Pants and a Shuriken.
The order at which you discover the rooms found here is entirely up to you.
Inside the nook behind the demon statue you should easily find a familiar block with a runic sign.
After teleporting, you will find yourself in the very middle of the Scavengers group.
If you’re free to’t handle this fight, just let go.
You will be able to return here anytime with higher level characters.
It’s a prize well worth the effort.
Now head back up, hug the Crystal of Life and be ready for some more prizes.
If you have gathered all the Round Keys, you should still have one left.
In the end, there’s still one gift waiting for you.
After reaching the end of this level, the door to level 5 will also be unlocked.
Stairs to level 5.
Stairs to level 6.
Stairs to the secret basement at level 5.