guides

Last update:25 April 2017

Name

Description

Celestial Armor

Consumes damage dealt to selected allied creature.

Lasts for 3 turns.

Depending on spell level, the armor can consume from 27 to 54 damage points.

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Cleansing Light

Immediately removes a specific number of negative magic effects from selected allied creature.

Each next spell level increases the number of removed negative effects and reduces mana cost by 10.

Elrath’s Conviction

IncreasesDefenseandLeadershipof the hero in the upcoming battle.

PC

Depending on level, the spell can increaseDefensefrom +2 to +7 points andLeadershipfrom +5 to +25.

The number of healed or taken health points depends on spell level and hero’sMagic.

Resurrection

Immediately resurrects and heals selected allied creature.

PC

The creature you selected heals and resurrects all allied creatures.

Lasts for 3 turns (doesn’t work on Undead and Constructs).

The number of restored health points depends on spell level and hero’sMagic.

PC

Retribution

Deals Light Magic damage to every creature that attacks selected allied creature.

The spell lasts 3 turns.

The damage dealt depends on spell level and hero’sMagic.

PC

Summon Golden Dragon

Summons five Golden Dragons to selected 2x2 territory.

Sun Beam

Immediately deals Light Magic damage to selected enemy creatures.

The damage depends on spell level and hero’sMagic.

PC

The beams are blocked by groups and obstacles.

The point selected with the spell must be an empty field.

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Might & Magic: Heroes VII

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