guides
Last update:11 May 2016
As you might see world has changed.
Read afaded posterand you will know that you were absent for a very long time.
Userockwhisperspell onweathered statueon the left side of the screen, just next to your home.
WhenJerrysit down and starts crying useglimmer of hopespell on him.
Go to location of a portal tree.
Click onold path treeand portal will open -Jerrywill jump into it.
Go totown centerand then toedge of town.
Use thestrange dooron the left to go toold magician.
He is bottled up on a shelf.
press this shelf to look there andold magicianwill transport you there.
On the left there is acase- take from it alarge monocle.
Above the case is asmall bag- use on it anail.
Use this corn onsunlit gap- it’s on the right side of this shelf.
Next use onsunlit gapalarge monocle.
Shelf will collapse, bottle will broke,old magicianwill be free and he will transport you near him.
He give you threebanishing bottles, where you gone have to capturelizards.
Thanks to that a few seconds later you will have in your inventory firstcaptured lizard.
Onodd figureuse afox’s cunningspell.
During conversation say: “Sure, where do I sign?”.
Talk with him again and select: “Sure!
A bird never flew on one wing.
I want another contract!”.
Talk with him one more time and say: “The price for nuts and bolts just crashed.”
Onarmoron the left side, wherelizardis hiding, useitching powder.
Go out fromtown hallby back exit to go afterlizard.
Usemagic coin with holeto see him.
Now use on himbanishing bottleand thanks to this little trick you will have in your inventoryimprisoned lizard.
Leave town and go toradio stationand from here to aswamp.
Talk withnot very trustworthy figureand tell him: “Can you also tell your own fortune?”.
After a few secondsLudwigwill go sleep andBuzzywill flyto nearbypretty flower.
From this flower will fall ablue beet- pick it up.
Again asklizardthe same question - “Can you also tell your own fortune?”.
Next go fast topretty floweron the left and move it -Buzzywill start flying.
He again gets a white ball but when he toss it into container it will bounce fromdwarf root price.
Pick upwhite balland in your inventory use it withblue juice sticker.
When he gets a ball fast use apretty flower.
Whenlizardis trying to catchBuzzyusemanipulated white ballondrum hatch.
For the last time asklizardthe same question: “Can you also tell your own fortune?”.
Then use on himbanishing bottleand you will catch him.
In your inventory you haveincarcerated lizard.
Go toold magicianhome and give him one of capturedlizards.
You will be transported to… a closet.
Next look at the light which was cover up by coats.
Click onkeyholeand get out from there.
On the left side of the room press asliding door.
Next tap on acorner of the rugwhich is nearby the door.
Openstorage nichehidden under a rug.
Finally openmusty cardboard box.
You get back toold magicianand together you will be transported tothe hall of apprentices.
Useleaf the Marquis left behindonmetal framein the tree.
You will getuncanny sound carrier.
You will be transported nearbyhouse of dwarfs.
Go to top of the screen.
Useuncanny sound carrieronbig old tree stump.
Go left toradio stationand here bymushroom stairwaygo up totemple of the moths.
Useuncanny sound carrieronodd crystal statue.
Pick up anamberwhich was in the crystal.
Go backradio stationand go toswamp.
Here again useuncanny sound carrieronodd crystal statuenext to the tree.
Now gobehind town hall- the fastest way is to use help ofPlato.
For the third time useuncanny sound carrieronodd crystal statue.
Of course take anamber.
Get out from town and go to the treeportal which brought you to Mousewood.
For the fourth and last time useuncanny sound carrieronodd crystal statuenext to the tree.
Go to location withbig old tree stump(nearbyfront of dwarf’s house).
Use all forambersonbig old tree stump-Jerrywill input it in correct places.
A room made of glass will appear.
Go inside and onimage plateuseglimmer of hopespell.
Use this key onmysterious wooden door.
You will use a fifth portal.
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