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Last update:11 May 2016

Wait until O’Neal opens the hangar door, and go through it.

Start exploring the empty rooms.

As you go, the game will throw you hints about using the motion tracker.

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It’s not mandatory; you’ll be easily able to find your way without it.

After checking out the locker room, go through the mess hall and the room with cryo chambers.

At the fork in the road, turn right.

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Approach the door pictured on the above screen.

Interact with it to use the welding torch and unlock further passage.

Go down the stairs and you’ll enter the quarantine zone, which clearly suggests Xenomorph presence.

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Aliens: Colonial Marines