Such hero will be specializing in using destructive spells drawn from four schools of magic (elements).

The choice is once again very obvious.

In other words: Either marksman and Battle Mage or light warrior and Wizard.

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Our priority here is theWillpowerability, which increases Energy, its Regeneration Rate and also increases Resistance to Cold.

This part is relatively clear, but choosing the second ability may be a bit difficult.

Because of that, investing only in Maximum Load and Resistance to Fire doesn’t make much sense.

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Only four of all the Traits available are suitable for a mage punch in character.

Auraadds 20 points in Energy.

Strong Mindadds 2 points in Willpower.

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There are also two special Traits available only for Insectoid.

Chitin Armoradds 10 points in Protection.

Quickreduces the cooldown between all the actions by 10%.

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In such case, the choice is very easy.

On level three, Energy Regeneration Rate when resting increases by 25%.

Fire Magicincreases damage connected to Fire Element by 20% per skill level.

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On level five, Resistance to Fire is increased by 50 points.

Air Magicincreases damage connected to Shock Element by 20% per skill level.

On level five, Resistance to Shock is increased by 50 points.

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Earth Magicincreases damage connected to Poison Element by 20% per skill level.

On level five, Resistance to Poison is increased by 50 points.

Water Magicincreases damage connected to Cold Element by 20% per skill level.

Legend of Grimrock II

On level five, Resistance to Cold is increased by 50 points.

Armorincreases Protection value of all the armor throw in pieces of equipment by 5% per skill level.