Once you’re ready launch the main gate to get access to the cathedral itself.
Ignore some of thetribalsin the center of the cathedral.
Instead inspect the altar to findstimpaksand talk toWoodrosewhich apparently is one of the few sanepeoplein this area.
Start off by askingNadineabout the new scar on your body and ways of getting rid of it.
The results will be satisfactory, because she’ll remove the scar, allowing you to usehelmetsand otherhatsonce again.
Enter the house and talk toDesmond.
He should order you to findJackson, so you may exit the mansion right away.
Return toArk & Dove Cathedraland start moving north-east, towardsWrecked Seatub.
You should be fine as long as you maintain safe distance and leave them alone.
[#32]
Turn north when you get to the cliff and continue heading in that direction.
You’ll soon have to head downwards.
Slide down carefully until you end up standing next to the water.
Proceed west where you’ll find the ship[#32].
Getting on board shouldn’t be a problem, so instead focus on finding a small hatch.
Press the action key to travel to theSea Cave.
check that to choose a good weapon from your inventory before moving on!
Use the upper platforms to travel west and then turn north.
Use your Pip-Boy to locatemonsters, so you won’t be surprised by anything.
Go to your right and use the platform to approach theleaderof the tribe.
Approach theholographic projectionand initiate a new conversation by talking to thebrain[#34].
During the conversation you’ll find out that thescientistwants someone to shut downDesmond’ssignal.
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