Your first task is to get the lay of the area.
The former costs $5, the latter a Beer.
The choice has no effect on the playthrough.
You’re going to have to do a raid to obtain several dozen casks of Beer.
From now on you will be able to perform two actions at the same time.
Time to use your new henchman and plan another brewery raid.
Next, go deeper into the city.
Pay a visit to your (new) informant again - you’ll learn of some new locations.
Unfortunately, it will turn out that your partner Squigs has gone missing.
To find him, ask the close-by gentleman if he hadn’t seen your friend.
Choose the question mark and send the Boss to investigate.
It will turn out that Squigs had been captured and is currently held in a nearby warehouse.
Here’s where you should secure your game -your first encounter with firearms is about to start.
The way of controlling characters and using options has been described in the previous section of the guide.
Your job is to rescue Squigs and escape from the warehouse.
Two more enemies will appear.
Using the crates in the warehouse as cover, move towards the exit.
Your accumulated firepower should be enough to get him down before he has a chance of striking back.
Do the same with the other thug, and the way outside will be open.
When the mission ends, you might level up your characters.
Since my character is designed to fight with firearms, I chose Ranged Specialist.
Squigs also uses pistols, so I picked the same Perk for him.
Time for the last mission, after which you’ll leave Maine Avenue.
you oughta collect $1000 using your previously acquired abilities.
Have Squids do some brewery raids and sell the spoils yourself.
Before you leave Maine Ave, there’s one more thing to do.
This time you’ll be outnumbered, but it won’t be a problem if you’re prepared.
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