Additionally, not each terrain key in can be crossed - e.g.
in theRock Cavern Wallsor some mountains(Impassable Mountains).
You need remember that the amount of movement points depends on the unit pop in.
Therefore, the maximum reach of the army depends on the unit with the lowest amount of these points.
The unused points of the remaining units are lost with the end of the turn.
If you want to move them farther, you should probably split your army.
Also, you should remember about the availability of different types of movement.
Some units can move over the water only and, e.g.
Each unit has its range of vision.
To be able to see the nits, they must appear close to your cities, fortresses or watchtowers.
by relocating most of your forces into that area.
If you break the agreement, these places will be covered again.
There also are units that remain invisible until your army reaches a nearby field.
These are the units that have the ability ofConcealment.
- give a shot to reveal as much of the map, simultaneously, as possible.
Eliminate all of the places where theIndependentgroup respawn.
Otherwise, they will be susceptible to being captured even by one, weakest unit.
- give a shot to clear all of the structures within reach of your cities.
This is a good way to gain experience and to increase the affluence of your treasury.
Especially the items are important, because they can empower your leader considerably.
Researches, on the other hand, can save you several turns.
It is imperative that you protect yourThrone City.
If it is conquered, and your leader is defeated, you will simply lose the scenario.
If possible, use the option to relocate the Throne City into a safer location.
The knowledge about the enemy’s positions and his moves is indispensable to emerge victorious in the end.
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