Basically, military actions you’re able to divide on two groups: defensive and offensive.
It’s hard because opponent has a tendency to wander through all the country.
Despite that, with mentioned armies it’s possible for you to drive him to the corner.
It’s important to determine the conflict the smallest possible numbers of battles.
In such way you end the war quickly and with minimal loses.
It’s the other way round, if you’re an attacker.
Such way of struggling prevents cumulating enemy’s army.
The crucial stage of every campaign are sieges.
Thos can be played on two ways: starving enemy or assault.
First solution is much better because it minimalize our loses.
But the flaw of it is its time: some sieges may take even few years.
Independently from the method you chose, attacked counties stop gathering armies only when you conquer all their buildings.
During military operations you don’t have to fight alone.
you’re free to call up for allies, if you have ones.
Alliances are made thanks to marriages.
When the conflict escalate, you’re free to estimate if it’s profitable to summon the support.
Allies gain much more prestige than the normal participants, because they fight for someone other’s business.
It’s always worth to use additional troops, because sometimes they win the wars.
Every war has to need with a peace.
An icon in the right bottom corner (screen above) informs us who is winning.
The biggest percentage value, the better is your situation.
When the war ends, the truce begins which lasts 10 years.
Breaking it is very expensive and that’s why unprofitable.
Computer payers never break it.
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