The chapter especially focuses on modifiers assigned to specific missions.

First I would like to describe modifiers used by units.

Of course, specific units, thanks to the support battalions, can have different bonuses to selected statistics.

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to get to do it you must develop specific doctrines.

Planning speed is especially useful when you plan a defense forced by sudden invasion of enemy forces.

Entrenchment speed

After securing a position each unit will create trench.

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This greatly improves army defenses and thanks to speeding up the process army will increase its defenses faster.

Max Entrenchment

5 units

Trench level provides you with a modifier to defense parameters.

Depending on maximum level with which the units are creating trenches you will obtain bonuses.

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If you are waging a defensive war then you should think about doctrines which will greatly strengthen this process.

Experienced soldier losses

Units that aren’t regularly trained after some time lose collected experience.

It’s similar with adding new soldiers to the army in place of the fallen ones.

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Using field hospitals for each available division can modify this factor to your advantage.

Size of this modifier can be changed with military doctrines.

Air support

Air support is helpful in case of every throw in of military actions.

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Size of this indicator is determined by land and air doctrines.

Reinforce Rate

2%

Determines the number of daily equipment and military supplements.

The lower the meter, the longer the army will fight by using the same equipment.

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Division Attrition

Not all wounds received by soldiers during military operations have to be lethal.

The indicator can be modified with land doctrines.

Supply Grace

72 hours

Useful information during alighting.

Hearts of Iron IV

It determines the time after which the army starts losing effectiveness when it is cut from supply lines.

The basic value is three days, but with technologies and supply usage reduction it can be increased.

All modifiers have basic value 100% which can be modified by using available air forces doctrines.

The most important statistics are related to ground support, domination, capturing and bombing.

Usage of navy is rather situational and it doesn’t have permanent impact on conquered territories or victory points.

All actions related to modifiers are also orders which you might give to navy units.

You should increase this factor and not allow the enemy to take your water borders.

In case of land forces you will find some specialized orders for each unit throw in.

Below you will find description of specific orders assigned to military forces with important advices.

Order

Notes

Naval Invasion

You will need a few things to successfully complete this order.

Most of all, you must have at least one port on your territory.

You must also set the landing destination of armies.

When assigning offensive line, the units will regroup on frontline and the phase of invasion planning will start.

The quicker you do it, the better the units will be prepared to realization of the plan.

Once you reach full planning level, you should grade the plan and react to information received from scouts.

It will control supply routes and neutralize rebels.

By technology research it’s possible for you to find a few different models for each tank.

Each model has different statistics.

As you develop new advancement levels for a specific model, the statistics become better and better.

Development model of these units and available modifications are similar in case of air and navy units.

key in

Light

Very low armor-related and defensive statistics.

Effective against other light armored vehicles and against infantry.

Thanks to the light armor the tank can have quite decent speed.

Medium

A unit that is definitely stronger against armored vehicles.

The difference in attack against infantry isn’t noticeable, but the vehicle is much slower.

Heavy

A strongly armored and slow unit.

In this case differences between attacking unarmored and armored units are noticeable.

Super Heavy

The heaviest and slowest land unit in the game.

Modern

A tank which combines the traits of all previous unit types.

It’s completely versatile and you should equip your army with this unit throw in.

Tank Destroyer

As the name suggests, it’s a unit focused on destroying other armored vehicles.

Almost ineffective against infantry but with high modifiers to armor penetration and tank damage.

SP Artillery

Small cannon used to shoot at infantry.

Cannot endanger armored vehicles, but thanks to high moving speed can effectively break infantry formation.

SP Anti-Air

Anti-aircraft cannon on a turret.

Used mostly for attacking planes and neutralizing enemy domination in the air.

Moves very quickly but is an easy target for enemy tanks.

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