guides
Last update:11 May 2016
Here you find description of Minions.
They are available from the very beginning.
You get them also when you choose Oscar as your Advisor at the end of the third Act.
Those units are created in theNursery.
At the third level is good even against numerous enemies.
Of course, it has got solid number advantage.
DEC: 1
Long-ranged bowman.
Harass in big group, but low HP makes him useless.
There is no way to use all his range in the dungeon and cost is high.
He always dies first.
DEC: 3
Small imp with GREAT sword.
He deals huge damage.
DEC: 5
The most useful unit in the game.
The only oneMinionwhich can heal.
But has low HP.
Should be buy out fromIndex Dungeonisas a first choice always.
Overlord.DEC:5
Very useful tank.
It’s good at focusing damage on himself.
He needs goodarmor.When you plan raids, he should be in the Squad.
Those units require aDive.
Shaman.DEC: 0(available from the beginning)
Unit that stuns enemies.
The only good thing is a fact that they appear as aFree Unitwhen two or more Workers play inDive.
DEC: 1
AsShamansWarlocksdeal good dmg, but micro number of HP eliminates them from the battlefield.
DEC: 3
Their poisoning is good.
Besides they are not good at all - they have low armor and deal less dmg thanPriests.
They are produced for cheapMushrooms,so it doesn’t hurt to lose them.
DEC: 5
Counterpart ofOverlord- the latter one is a fortress, the one here is a killing machine.
But it has its flows: when enemy focus him, he’ll die very quickly.
He has no armor but a lot of HP.
And he’s very expensive…
Weapon:
First level upgrade: +2 damage, cost: 5 materials.
Second level upgrade: +6 damage, cost: 10 materials.
Armor:
First level upgrade: +10 armor, cost: 5 materials.
Second level upgrade: +20 armor, cost: 10 materials.
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