However, the Imperial army stands in their way yet again.

You start the mission in the southern part of the map with a small army of Elven units.

Firstly, clear out the first camp(1).

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This is quite simple because its garrison consists only of melee units.

Here there are two chests with a Shield scroll and an Elixir of Speed, plus some coins.

You will also be attacked by several units here, including Cavalry units.

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Be sure to stop their assault and weaken them with the help of your Mages.

Their charges can cost you a lot of lives.

Before going further north, it is worthwhile to recapture the prisoners from the eastern camp(3).

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The enemy has Crossbowmen on towers and barricades here.

An Elf Mage who will weaken the crossbowmen will also be very useful here.

Keep your Healers in the back and use them to heal your heroes.

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Start eliminating the nearest unit.

When the opponent sends his Infantry troops, use Sylvius to stop them in the narrow passage.

This way, you might easily deal with the entire garrison and free the prisoners.

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The group of defenders consists of three Infantry units and three Crossbowmen squads.

Do not let the melee units leave the camp (use Sylvius) and attack the Crossbowmen first.

Use the forest to nullify the damage from enemy fire or to flee from the Infantry.

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The last group of foes will be very challenging(5)because it includes a Battle Mage.

In addition, they also freeze units, making them unable to move or attack.

Sylvius can only immobilize him, so it is better to use him to attack other enemies.

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The other groups will not change in number or in the level of experience.

All units will gain the maximum experience level.

you could also summon Skeletons or use Shield scrolls on Arcaena and use her as a decoy.

Hex Commander: Fantasy Heroes

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