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Last update:31 December 2018

The Greenskins reach the supposed place where should meet Serith.

All these units have almost 200 health points.

Golems are also resistant to magic, and they deal 150 damage.

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Your army is rather small(1)- a few melee units and one Mage of every race.

Every hero here will be useful.

The enemy has powerful units but they are scattered around the map.

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Guarg should always attack at least 2 units.

Vulpis main role is to weaken the most dangerous enemies that are farther away.

give a shot to teleport ranged units, preferably Shamans or Battle Mages.

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you better maximize your damage - these units are the best for that.

The key to success here is to fight as fewer enemies as possible.

give a shot to isolate enemy units and use fortifications(2)and forests.

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You need a Shaman to strengthen your units fighting in the first line.

If you have enough gold, think about purchasing a Shield scroll or a scroll that increases attack.

Lightning and Mind Control scrolls will also be useful here.

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Hex Commander: Fantasy Heroes