There is awarp conduit [W]above the base.

It will be attacked by thevoid thrasher [1]few seconds after the mission starts.

Keep attention to where are your units and immediately remove them from the dangerous area while attacking thethrasher.

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It should drop dead after a short battle.

They should be ready when thethrasherarrives.

Focus on developing the base once the threat is eliminated.

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Create more workers, increase your army size.

Vary the unit types you use, creatingdark templars, stalkersandzealots.

Temporarily keep them all at the entrance to the base so that they will repel occasional enemy attacks.

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Once you gather around 20 units, go north.

In the meantime you should receive information aboutsolariteresources[S1-S3]available on the map.

The closest one is near the base[S1].

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Additional resources can be found nearby as well.

Don’t worry about that, as the mission doesn’t have any time limit.

As long as thewarp conduitsurvives, it’s possible for you to take as much time as you want.

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Thanks to that, you won’t have to wander through the whole map to destroy them.

15 units of different pop in should be enough.

The zerg base[Z1]is not the only on the map.

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All that time, keep developing the base and creating new units.

When going atthrashers, remember about dividing your forces into smaller groups.

Going with too large army at once is an easy way to lose many units.

StarCraft II: Legacy of the Void

The last one[9]will be accompanied by a large group of zerg and defense buildings.

However, in that case it would be more practical to clean thelaunch bayand retreat.

The mission ends once all fourlaunch baysare working.

It doesn’t matter whether you kill allthrashersor not.

it’s possible for you to ignore the two last monsters or clean thelaunch baysbefore they manage to appear.

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