guides

Last update:22 August 2017

Starting Base Focus on the strengthening of the northern part of the base.

A line of bunkers and turrets should withstand most Zerg attacks.

Fortified position The road to the right is more difficult.

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There are many towers and dug-in enemies here.

Road to Zerg Base #1 There are only a few enemies on this ramp.

Stick to the left edge of the map and head north.

Starcraft: Remastered - Chapter 1 - Mission 6 - Norad II

Road to Zerg Base #1 Destroy the two turrets and watch out for a small group of Mutalisks.

Blue Zerg Base You will come to the unprotected part of the base.

Focus on destroying the workers and enemy Hatchery.

Starcraft: Remastered - Chapter 1 - Mission 6 - Norad II

Orange Zerg Base To this base is not easier to enter.

You have to collect a large army and watch out for numerous Mutalisks.

Road to the crashsite This ramp is relatively safe to cross.

Starcraft: Remastered - Chapter 1 - Mission 6 - Norad II

However, you have to watch out for buried units and turrets near you.

This allows a large group of Terrans to can scrub the hill.

Zerg Turrets After a successful landing, the Marines should deal with several Sunken Colony.

Starcraft: Remastered - Chapter 1 - Mission 6 - Norad II

Then, destroy the rest of the anti-aircraft turrets and bring the transporters with Raynor.

Then gather all the troops from this place and start destroying the turrets on the right.

Now it’s enough to destroy the rest of the turrets and bring back Raynor.

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Later you will build an additional bunker and a turret here.

Swift attack #2 Once you leave the danger zone, you could make a short rest for repairs.

Then head to the crash site.

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You will only come across only a handful Zerg units.

Mission objectives:

Battlecruiser Norad II, commanded by Edmund Duke, crashed on the surface of Antiga.

Its wreckage is now surrounded by zerg hordes.

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Mengsk wants to carry out a rescue mission.

You start out with Raynor and a small group of soldiers.

Go to the Confederate base on the left side and it will join you.

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You are given command of the survivors.

Repair the Bunkers and Goliaths.

Also, there are several antipersonnel Turrets - Sunken Colony.

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Focus on expanding the base.

Start from increasing the number of SCVs.

Then, build Bunkers and Turrets around your base.

StarCraft: Remastered

Fortify the northern part of the base especially.

There, you could strengthen your army with extra technologies for mechanical units and aircrafts.

In this mission, there are two zerg armies.

The blue one is in the middle of the map and focuses on attacking the base.

It will always attack from the weakest side and targets your Command Center.

Every now and then, both hordes send increasingly numerous zerg groups to your position.

Sometimes it will be a land assault, sometimes a landing from their mother-creatures, Overlords.

The best idea is to rely on large amounts of land units.

First, create numerous Marine squads, and then move on to Goliaths.

The latter are mechanical units so they can be repaired.

They also have better land attack, powerful antiaircraft rockets and three times more hit points than Marines.

After each fight, withdraw the damaged units and repair them.

In this way, they’ll serve you longer.

There are several ways to complete this mission.

The first wayis easy but takes time.A mass land assault and destroying both enemy bases.

Create a full squad of Marines and Goliaths.

Two ways lead to the blue zerg base.

The one on the right, between hills, is full of turrets and buried units.

you’re free to get to the orange zerg base the same way.

They have less Turrets but more aircraft.

Having destroyed both bases, you could enter the hill around the crash site.

Destroy the Turrets until the area becomes safe for Raynor and transporters.

You will focus on making an air way for transporters and Raynor.

You won’t be dealing with the enemy bases in the north.

First, expand your base and create a solid economic infrastructure.

Now, you have several options.

you might fill your transporters with Marines and Goliaths.

Deploy your troops on these two protruding promontories and concentrate on destroying the Sunken Colony Turrets and Mutalisks.

Then, start destroying the remaining Turrets and take Raynor by air from your base to Duke.

you might also take Goliaths from the crash site and approach the ramp.

The burrowed zerg will attack your soldiers.

If you fail and lose most of your troops, restart the mission.

The crash site won’t hold on for long.

Also, build a Bunker and a Turret by the ramp, out of the hostile Turrets' range.

Take 12 soldiers and start clearing the plateau to the right side, below the crash site.

Now you just have to create two transporters and bring Raynor to the beacon.

The third wayis pretty reckless but also the fastest.

Build several transporters and place Raynor as well as one SCV per vessel on board.

Have the group fly by the bottom edge of the map to the bottom right corner.

Make a quick stop for repairs.

Load everyone to the ships and fly to the crash site.

The zerg don’t have antiaircraft Turrets there, only several burrowed Hydralisks.

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