it’s possible for you to use it to teleport into any previously visited location.
It’s the last chance to get upgrades before taking onCore Foundry.
Proceed further until the next room.
There you’ll be scanned by the lens located on the opposite wall, and attacked byFloaters.
The new AP-3 can create fire rings around him, burning Joule when touched.
This last enemy can create fire rings around him, which burn Joule when touched.
Additionally, aFixerflies high above the enemy’s head, healing him.
When you defeat them all, the door will be unlocked.
The next room contains some resources to pick-up and two flying platforms with barriers.
It contains a leg upgrade for Seth.
The next room contains an empty socket.
The sought Cellbot can be found in the middle of the pit before you.
Charging the socket will result in activating a ramp for Seth and unlocking the platforms high above the ground.
It will unlock the ramp that can be used by Seth.
Additionally, some platforms will be unlocked which can be used to cross over the shaft.
When the ramp starts to turn left, release your companion.
While in the air, take a stab at land on the closest platform on the right.
Look to the opposite wall.
You’ll see two platforms on it.
Jump to the nearest one using the sprint-jump-sprint combination.
Reaching the next one will also require such combination.
Take notice that there are three big containers behind the last ledge.
There is a red audiolog on top of them.
The next room is a huge hall.
Here, you’ll be attacked by aCorebyte Scavenger.
He is going to release red Floaters, which burn Joule upon contact.
During this encounter, remember to fire only at the holes that are currently open.
They are distinguished by flicks of yellow light coming from them.
it’s crucial that you destroy all the holes to defeat the enemy.
The console will allow you to move the ramp for Seth, and reach the otherwise inaccessible location.
Your task is to catch the platform when it moves to the other side of the room.
If you do everything correctly, you’ll be standing on a platform leading to the next room.
The following room is a furnace.
Once you defeat the red enemy, there’ll be a one-time reinforcement.
A good tactic is a frequent use of the charged attack.
It knocks the enemy off balance and allows dealing some damage before he gets back up.
The way further will be unlocked once you defeat all the enemies.
Approach it, and use Seth’s abilities to reach the next, small room.
There are resource chests in the corners.
After gathering the contents, use the extractor to fire up the door to the next room.
You’ve finally arrived to the room with the Core Analyzer - your objective.
There is a ramp on the right with some chests underneath.
You’ll land on a rock ledge, with a next path for your companion hanging nearby.
There are three yellow switches there, changing their location as soon as you approach them.
When you destroy them all, the door to the Core Incubation Room will be unlocked.
AP-3s are quite durable, so eliminating them can take longer than usual.
Remember to use your companion’s special attack!
There is a column with a ramp in the middle, which is usable by Seth.
Using it, jump to the next one, which will throw you to a hovering platform.
There is a vertical energy ring on the left.
Get to the other side by jumping through it.
There, you’re free to extract the core using your extractor.
There is a window with a periodically shut barrier on the left.
The moment the power supply goes off, cross the newly created gap.
This way, you’ll reach the other side of the room, to the hovering ledges.
Next to them, there is a mobile platform with a barrier.
Its path leads to the next periodically open window, behind which there is another energy ring.
Then, jump through the window, when its power supply will be cut.
There is a socket with the green core on the other side.
The door to the next room will unlock after extracting the core.
Aside from that, there are three, sequentially enabled and disabled energy barriers.
The sequence is impossible to solve without using sprint.
A yellow AP-3 and a group of red Floaters will attack you behind the door.
When you defeat all the enemies, the door to the next room will be unlocked.
Inside, you’ll find indestructible obstacles -Rollers- which move synchronously through the corridor.
Getting through them will require some focus and reflex.
Between two out of three balls there is a space enough for Joule to pass.
There are hovering platforms above the passageway that can be easily accessed from your location.
Reaching it will require some precision, as between the next ledges there are energy barriers.
The crossing between the first and the second one requires only a sprint and a jump.
When you kick off the chest, approach the exit located on the other side of the room.
Once again, you’ll find yourself in the Core Analyzer Room, right above the green core socket.
After applying the core, the machine will be activated.
Return to the control panel, and activate it.
A cut-scene will begin.
After the cut-scene, you’ll need to move fast, as the room is filled with radioactive particles.
The core’s socket will reveal four red cooling cells that you should probably shoot down.
One of them is from the panel’s side, so you should destroy it first.
There is a ramp for Seth on the right.
Destroying the cells from the first core will activate a ramp.
Use it, jump to the next one, until you reach a heavily lit ledge.
it’s possible for you to shoot next two cells from there.
Use the next path, leading to a hovering platform.
From there, shoot down the last two cells.
It will turn off the core overload and unlock the door to the next room.
You’ll find yourself in a huge warehouse full of containers.
After reaching the wall, turn right, where you might find a resource chest.
Return to the entrance and choose the main path.
You’ll be attacked by a few immobilizing Floaters.
While proceeding further, you’ll reach some paths that are populated by Rollers.
It’s a kind of labyrinth that is obstructed by the constant movement of the balls.
You’ll reach a crossroad on the other side, turn right.
You’ll be standing before another path, on which the ball moves left and right.
You’ll reach the last obstacle, with the labyrinth exit right nearby.
There is a chest and a health upgrade for Joule.
Once you acquire them, continue in the direction of the green indicator.
Eliminating them shouldn’t be a challenge, as they only require one hit.
As a result, you’ll reach the bridge opposite the switching barriers.
When the nearest platform opens up, jump on it.
you’re gonna wanna jump through them, and wait until the next obstacle will unlock.
Cross to the next platform immediately.
While proceeding through the corridor, you’ll be attacked by two SP-DR and AP-3.
Once you unlock it, you’ll be standing before a spacious room with a view on the tower.
Approach the panel located on the edge of the room and activate it to begin the boss encounter.
you’ve got the option to be easily overwhelmed by a number of enemies summoned by the boss.
When you lower the boss’s health points enough, you’ll be able to remove the core.
Before you proceed with this, eliminate all other enemies, as they can interrupt the extraction.
When you remove the prismatic core from the enemy, use the panel to finish the mission.
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