Set up turrets near both entrances and in the southern part of the base.
Enemy ground forces will be attacking both your flanks, while enemy fliers will come from the South.
the base itself will be scarcely defended, especially if the enemy attacked your base a moment ago.
Begin with destroying enemy workers, the Nexus, and production buildings.
Now, move your forces to deal with the second enemy base.
The enemy there has Reavers so it would be best to deal with them from the air.
Use a full squad of Scouts or 3-4 Carriers.
An airdrop may be impossible due to numerous enemy fighters, carriers, and turrets in the area.
Taking it out, especially its mines, will significantly help you in competing the mission.
Best to raze it all to the ground to cut off the enemy from resources and new units.
The hill behind the prison complex It’s the perfect position to send out Interceptors from your Carriers.
Enemy land units will be unable to reach your forces.
Keep the Scouts in the air to deal with a possible aerial counterattack.
Mission Objective - Stasis Cell Destruction of Stasis Cell will finish the mission.
Mission objectives:
Tassadar has been captured and is imprisoned in the Stasis Cell.
Zeratul and his people leave you, but Fenix insists on recapturing Tassadar.
Jim Raynor, the hero from the Terran campaign, offers help.
Your base is in the top-right corner, surrounded with a wall(1).
Defending this place isn’t very difficult if you have some turrets at both entrances and near mineral deposits.
The red opponent likes to use aircraft and drop troops there.
The purple has bases on both sides of the map, and often attacks with Reavers and infantry.
You will get the penultimate Protoss unit in this mission - the powerful Carrier.
The enemy’s Arbiters will also have a new skill in this mission - Stasis Field.
This allows them to block your units, rendering them incapable of attacking.
Heavy units are most susceptible to this: Reavers and Carriers.
Create 12 Zelots and Dragoons or 3 Carriers (optionally 6 Scouts) so that destroy the purple Protoss.
March along the center of the map until you encounter a few ramps that are leading to the river.
Then you will see a Nexus and some industrial buildings.
When you’re done, proceed to attacking the other base.
The attack with Carriers is safer, because the Purple is mostly using Zelots and Reavers.
Besides, Carriers don’t attack, so the only risk is losing the cheap Interceptors.
You will need to walk around the river and approach from the western entrance.
I recommend expanding the group of Carriers to 12 and supporting them with 12 Scouts.
They will defend the Carriers and may take the Stasis Field on themselves.
Arbiters will be the most pestering enemy.Remember to preserve your game before the attack!
Destroy subsequent turrets and Dragoons, and then focus on the Nexus.
If you’re having a hard time destroying the base, target the gas mine.
You just have to destroy this building to win.
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