Turn round, and you’ll find a transport pod on the hill found on the left side.
you might use it to return toCrawlerand upgrade your companions.
It’s a yellow Cellbot, which once activated will fly to his socket by himself.
After activation, follow the green indicator.
K-9 Paladin attacks can stun Joule and drain health points very quickly.
Once you cross it, you will be attacked by a new enemy -violet K-9 Paladin.
Additionally, he has a lot of health points, so this encounter may last much longer than usual.
Once you take it, follow the objective marker.
The path is blocked by a huge shard of rock covered with green, phosphorous veins.
This marks the next point to which you better get access to.
While following the objective indicator, you’ll be attacked bya yellow and a red K-9.
Additionally, there is a round socket with the prismatic core on the plateau.
As this isn’t enough, the combat area will be restricted by the energy barrier.
If you use Mack’s ability, he will retrieve a rare item for you.
you might also gather some resources for upgrades from a nearby wall.
When you finish scrambling for resources, continue following the objective indicator.
You’ll see a strange, old Crawler when you climb onto the ledge.
After about fifteen meters you’ll reach a ramp leading to the rock ledge.
Using Seth, shoot up in its direction.
You’ll notice a crawler with a strange armor.
Before you enter it, gather the resources lying around.
He is necessary to continue the adventure.
The game will ask for your companion of choice when you attempt to leave the Crawler.
Destroying obstacles is Duncan’s special ability.
When you leave the Crawler, look to the left - there is a passageway blocked by some stones.
When cross the unlocked arch, you’ll be attacked by a few blue SP-DRs.
It’s a great opportunity to try the battle functionalities of your new companion.
Once you defeat the enemies, take a look at the stones located near the edge of the cliff.
Order Duncan to destroy them, revealing a health upgrade.
Duncan will easily clear a blocked passage.
Locate the red audiolog on the rock ledge.
When you pick it up, take a look at enemy K-9 swarming at the bottom.
This way, you might deal some damage to them before they approach you.
When you get rid of them, jump to the bottom and proceed to your objective.
Mixed with your charged attack, the enemy problem should quickly disappear.
Once you reach the blocked passage, order your companion to destroy it and continue along the way.
Turning right will lead you to a huge open location.
It’s the only path to Eden Tower, and probably the biggest open area in the game.
you might travel around Shifting Sands at will, but remember that the enemies respawn constantly around the area.
The whole location has many resources and prismatic cores to find.
The approximate locations of the cores can be found on the map attached to the guide.
If you decide to return to Crawler, you should look around the area where he is located.
The first coreis very close to Crawler’s location.
Right after leaving Crawler, go in the direction of the big mountain.
There is a ramp on the side that is usable by Seth.
It leads to the summit, where a capsule awaits you.
Once you destroy the stones using Duncan’s ability, you’ll be attacked by aCorebyte Caterpillar.
When you destroy the last part, the enemy will drop a prismatic core.
To acquire it, after leaving Crawler go to the familiar path created from rock ledges.
They are located on the right from the gate leading to Lonely Basin.
After defeating two yellow SP-DRs, an Iron Fang clone will emerge from the ground.
Additional cores are also hidden in Lonely Basin.
Starting from under the Pylon, go east, until you reach the transport pod.
There is a capsule with a core a few meters to the north, guarded by some SP-DRs.
When you defeat all the enemies, remove the core from the capsule.
You’ll need three Cellbots to retrieve the core.
There is a huge rock arch to the south from the transport pod.
Underneath, an encounter with 20lvl blue SP-DR awaits.
Once you defeat him, you should notice a hovering brick.
It houses another core, but to unlock it, you’ll need at least six Cellbots.
They can be found around the area, both under, and on the arch.
Here, Mack will dig out a prismatic core.
The next core is located to the north from your location.
There is a visible round area in the sand right by the edge.
Use Mack’s ability and he will dig another prismatic core for you.
It is hidden under a ledge, and it’s a part of the building.
If you followed the guide, you should now have 18 cores.
It’s an adequate amount to enter The Warren.
Keep to the right side while traversing the desert.
You’ll reach a huge robot hand along the way.
Use Duncan’s and Seth’s abilities to reach your destination easily.
To reach the entrance, find a lever nearby that can be thrust in the ground by Duncan.
It will create a ramp that can be used by Seth.
As a result, you’ll land on a rise where you’ll need to repeat the same actions.
It will lead you to the gates of The Warren, right near the transport pod.
Sadly, the door is locked, and you need three Cellbots to unlock them.
Fortunately, they can be found nearby - the first is located right underneath the gate of The Warren.
The second one is on the left, underneath the chest containing blueprints for the blue set for Duncan.
The third one lies on the right side, on one of the ledges.
Once you bring them all to the gate, you’ll be able to proceed to the next mission.
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