There is a transport pod to the right from the entrance.

you might change companions and return to Crawler to improve them.

I suggest exchanging Seth for Mack, as there is something to dig out along the way.

Article image

The corridor before you contains new enemies -Fogger Corebyte.

Their only ability is releasing a spacious cloud of poison gas.

Fortunately, a few hits will be enough to destroy them.

PC

The tunnel contains a few robots of this pop in, so watch out.

Duncan will unlock the way to the chest.

There is a ruptured tunnel at the end of the corridor.

PC

Joule will notice the way forward, but it’s too high to be able to reach it.

Additionally, you’ll be attacked by ablue AP-3.

Once you defeat him, jump to the bottom.

PC

you might destroy them only by using the extractor.

There is a stone on the left that can be destroyed by Duncan.

The stone reveals a small room with a chest.

PC

Once you open it, use the corridor to follow the objective indicator.

To continue the mission, you’re gonna wanna bring three Cellbots to the respective consoles.

After entering the tunnel, you’ll encounter a wall that can be destroyed by your companion.

PC

There is a console without a Cellbot behind it.

Your entrance to the room will activate the system that locks the way further and activate the deadly lasers.

There is a hidden chest at the end of it.

Xbox

The blue Cellbot is located to the right from the console, on a ledge behind the green geyser.

This will raise the height on which the lasers work.

The fourth ledge, standing directly behind the green geyser, is taken by a Fogger.

ReCore

Behind it, there is another one with a red Cellbot located on it.

Then, step back, and lead the robot to the next panel with the socket.

The last Cellbot is located on the ledge located three steps from the platform.

Reach it by moving across the containers, and lead it to its console by following the designated path.

To reach the ledge, it’s crucial that you make two long jumps and sprint.

Joule should climb up the edge by herself.

Once you jump on the platform, take a look at the blue audiolog lying on the table.

There is a chest surrounded by a barrier and a workbench in the circle.

Use the console marked by the objective indicator to enter the container and its contents.

you might continue once you open it.

You’ll find yourself in a location with many pipes.

You’ll see a ledge in the distance.

To access it, make two long jumps and a sprint.

Joule will climb up the edge herself.

After Duncan destroys the wall, you’ll see a treasure chest there.

When returning, take a look at the ledges hanging opposite the place where you stand.

Using them will facilitate getting through the corridor.

The locked gate requires a blue Cellbot that can be found nearby.

There is a path to the right that leads you to it.

However, watch out for two Foggers that await you on the way.

Returning with a small robot to the door, you’ll be attacked by Thumpers emerging from the toxins.

Eliminate them using your extractor as quickly as you’re able to.

When you reach the socket, Cellbot will fire up the way for you.

You’ll see a chest lying in the middle of the arena.

In the next room you’ll encounterviolet FL1-R Deadeye.

This enemy can shoot fire rings and stunning lasers.

Once you defeat him, use Mack to dig out a valuable item for you.

The way further will be locked by a redLattice Corebyte.

Defeat its elements hovering under the ceiling, then fire a charged shot at the middle of the blockade.

The next room contains a tower with lasers that this time slowly descend and ascend.

The only way to reach your objective is keeping to the barriers.

There, jump on a higher level and shoot down the nearby Fogger.

When the lasers get to the bottom, quickly move for the next shield.

Behind him there is a last ledge and a safe haven behind a stone wall.

Jump on it and reach the top of the tower using the mobile ledge.

You’ll find a chest that disables the laser after opening.

A gate will raise, and three Divers will enter the scene.

Once you destroy them, use the newly opened path.

Cellbot is hidden to your left, behind the black spikes.

Death Rattle doesn’t hold a prismatic core, even if the description is similar to a boss encounter.

The next corridor contains a large number of Foggers, as well as red and blue Divers.

Push forward, destroying enemies along the way, until you reach the chamber with a chest.

The chest contains the last missing fragment of FL1-R frame.

Before you approach it, circle around it, as there is a Fogger connected to the opposite wall.

Approach it and remake one of your companions.

Once you remade your companion to FL1-R model, you could employ a set of new abilities.

Additionally, you might now use the hot air geysers to ascend to serious heights.

Jump from the platform and fly in the direction of the objective.

Approach it until you see an ability to use your companion’s special ability.

It will raise you high in the air and you’ll reach the other end of the bridge easily.

While being upstairs, jump down before the protruding spikes.

There is a wall behind you that can be destroyed by Duncan.

Inside, you’ll find resources and a red audiolog.

Elder Alarum’s frame deflects the fired bullets.

Elder Alarumencounter begins shortly after the end of a very short enemy introduction.

It’s a very tough fight as a result of a special frame that deflects the carbine bullets.

The only way to deal him some damage is hitting the core - from below or from behind.

Additionally, the boss can call for reinforcements - SP-DRs, K-9s, Floaters, and Grabbers.

You should begin with eliminating the summoned minions.

Most often, the boss hovers by the middle ledge, so you should change your position.

Before he shoots, you could see a thin light beam on its target.

When you get it one, the door to the next location will be unlocked.

You’ll find yourself in Shifting Sands once again.

Take a look at the audiolog located to the right from your position.

Additionally, there is a wall further to the right that can be destroyed using Duncan’s special ability.

The wall will unlock the way to the place where you’ve set off to The Warren.

There is a train console to the left from the exit.

Once you activate it, you’ll finish the mission.

This site is not associated with and/or endorsed by the Microsoft Studios or Comcept.

All logos and images are copyrighted by their respective owners.