guides
Last update:11 May 2016
Army should be chosen based on situation.
No stance will be enough in most cases.
It doesn’t give any bonuses, but it does not give penalties as well.
Most wars can be won with it.
It can be used when traveling long distances, but when near enemy you shouldn’t use it.
In case of fleets this stance is calleddouble time.
Ambushrequired a good territory, like mountain paths.
It has a risk of failure and makes army unable to move.
But if it success, it allows to attack surprised enemy.
A stance that can be used in specific situations, but it can be useful.
Raidingtire and slow down army, but in return it spread chaos in province troops walk through.
It allows to speed up a rebellion in restless provinces by loweringorder.
It isn’t effective during a war campaign as it weakens army that uses it.
Fleet has such stance as well.
Fortifyis a stance used in defense situations.
With the right placement, a fortified army can greatly limit enemy possibilities.
In case of fleet a similar role has thepatrolstance.
Marching during winter is harmful only if army is stationed outside a city.
Each army that at the end of turn is in a city will survive, and even replenish losses.
Sometraditionsallow army to march during winter.
Every army, settlement and fleet has one.
A zone makes it impossible to get close without attacking.
Zones of few armies can get one on another, they can even combine.
From spring to autumn an army replenish its losses automatically while remaining on allied province territory.
It affects both provinces that belongs to you and to factions with which a military alliance has been signed.
During winter formation is replenished only on settlement territory.
Outside it loses units.
How much units you gain is based onreplenishmentvariable.
It can be changed with armystances,offices and random events.
Units are replenished faster in regions where they can be recruited.
It works the same with ships, that instead of staying on sea have been moved to ports.
Complete regain of strength can take them even few years.
There are no transport fleets inAttila.
Move your army on the sea and it will be automatically changed into transport fleet.
Army can return to land after finding a beach.
Transition between land and sea uses lots of army movement points.
This penalty occurs at land armies that stay for too long on sea.
If they are attacked during a sea travel, their statistics in battle will be lower.
Sickness ends immediately after returning to land.
Because of that, any army that moves through sea should be always accompanied by a fleet.
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