guides

Last update:23 March 2018

Go towards the exit on the left - the doctor will follow you.

Speak with Oliver after longer cutscenes.

Then go to the living room and then to the stern.

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Check the speakers, chairs and towels.

Go back to the place where you spoke to Oliver and go downstairs.

Check the ship model and knock to medical cabin.

PC

After a long conversation you will obtain abullet.

Go to Legrand - his cabin is on the right from the doctor.

Here you will learn some interesting things and you will receive anevidence bag.

PC

Go back to the bar.

Here you will speak with captain.

Learn thoughts of your favorite crime drama writer about the matter.

PC

Finally pick up theicepick.

Go to the waiting room and then down the screen.

You will stand in front of baroness' cabin.

PC

Check the seals and then break them to make it get inside.

Walk towards the table and check thenotepad.

Read themessageand take it.

PC

Now it’s time to see what the vase is worth - after turning itfeatherswill fall out.

You should take them.

Check under the bed as well - there are more feathers.

PlayStation

Go back to the vase and use the icepick on it.

You will receive theburned pillowcase.

Finally examine thereel-to-reel tape recorder.

Xbox

Examine thereelyou took - it will be added to your inventory.

Check the sheet covered in blood.

Go to the left and the scene will change.

Nintendo

Now you’ve got the option to examine the luggage.

Search thehandbagand then read baroness’diary.

Check other items in the handbag - you will obtain the Scene Investigator achievement.

The Raven Remastered

Check the windows of the cabin.

Leave the room and go up.

Speak with baroness' butler.

Talk about all available topics.

Leave through the passage on the left.

Examine the chest and then use the stairs to reach the upper deck.

Here examine the evacuation boat, the ventilation (a few times) and the axe.

Notice the entrance to the bridge.

Go to the lower deck.

Notice that there is abottle of waternext to him.

Speak with the police officer.

He will share his theories about the Raven with you.

It’s time to tell Legrand what you have found and seen.

Examine the lock of his cabin after the unpleasant conversation.

Go to the dining room.

Watch the interrogation cutscene and then look left.

A portable toaster can be found there.

Check thecoffeeand use it.

Speak to Lady Westmacott.

Go to the stern with the sunbeds.

There you will find Miss Mayers and the captain.

The woman will be eager to talk - take advantage of that.

Go to the lower deck.

Agree to play the game with him and learn the rules.

They are simple - by shooting six rollers you must gather more points than your opponent.

Focus on getting the first roller as far as possible.

Then aim the next ones so that they hit the first row - which is 4,9,2.

Once Matt shots his rollers, you will have a blocked access to the higher points.

Avoid shooting rollers with low strength - they will hit the field that reduces your points by 10.

For winning you will receive aslingshot.

Go to miss Miller and Lucien - they are speaking at the side of the ship.

Lucien will tell you some interesting things about a manuscript.

Speak with the woman as well.

He won’t agree, but you will learn what he needs.

Go to the medical cabin and take thestonesfrom the herb next to the entrance.

Then go to the living room.

you’ve got the option to ask the favorite writer what she knows about the manuscript.

Take thefoodfrom the table with the coffee.

Simply move the cursor over the toaster.

Use the newly created item on the bottle of water next to Oliver.

Now you’re able to interrogate the stowaway.

Once the conversation is over, examine him a few times.

Then go towards the drawer on the right side.

There you will find a toolbox and inside it awireand ascrewdriver.

Use the latter on the bullet hole.

Leave to the deck and give the slingshot to Matt after the conversation with Oliver.

Go to Legrand’s cabin and use the wire on the lock.

The picture above presents the correct placement of the shapes.

Once you’re in the cabin, examine the safe twice and the sheet.

Then check the alarm hanging next to the bathroom entrance.

Check this room as well.

Examine the magnifying machine on the desk on the right side.

The pictures hanging between the windows are worth attention as well.

On the left side there is an impressive forensic set.

Examine it very close - check everything you’ve got the option to.

you’re free to pick up the specialcotton flakesfor collecting fingerprints.

In the drawer under the set there is anotepadwith list of chemicals and their software.

Move away from the forensic set.

On the table you will find police files and an empty vial after something injected by the inspector.

Examine the familiar piece of pipe.

Take thebulletin the foil - it was used to kill baroness.

Move back from the table and use both bullets on the microscope.

For examining the bullets you will unlock the Forensic Officer achievement.

Go to baroness' cabin and use theflakeson the blood stain.

Go back to the laboratory.

Use it on theglass bowl.

Luminal can be found on the higher ledge - it’s fifth from the right.

Take thepipettethat is lying next to the bowl.

The constable will fill it and then he will use it on the bowl.

Go to the corridor and then to the medical cabin.

go for the option to break in - this time the protagonist will do it on his own.

Inside examine the sink and the wheelchair.

There is arecorderin the room as well.

In the drawer under it you will find areel- place it on the recorder and listen to it.

Walk towards the drawer deeper in the room.

In the trash can you will find adestroyed glove.

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