guides
Last update:11 May 2016
And so you will end up at a gloomy manor.
Head inside and speak with Stoker.
After using up all the dialogue options, approach the piano - Adam will disappear.
Take note of the phonograph standing inside the glass showcase.
you might place a tube on it.
There’s nothing interesting around the fireplace, so head to the kitchen.
There, take theknifefrom beside the microwave oven and anappleand apearfrom a bowl on the same table.
From the cupboard above the stove, take theflashlightand thebleach.
initiate the drawer of the cabinet to the left of the entrance and take out atube of glueandfuses.
Use it on the tap to fill it up with water and use bleach on it.
Return to the corridor and head to the room on the right.
Here, launch the drawer of the small cabinet, take outsleeping pillsand take a look at the note.
Take theslide viewerstanding beside the projector and approach the balustrade to move the curtain.
Take a look at the weapon hanging from the wall and at the ship model.
Afterwards move your attention to the mechanism which holds the ropes.
Arrange the gears as shown in the below screenshot and activate them using the rudder button.
The gears on the right correspond with the arrangement of the model.
It has to be facing north.
Afterwards turn the rudder until the model reaches the very bottom.
Move away from the mechanism and look at the balustrade - the ship is on the table below.
Approach the desk and look at the note found there.
It’s marked as “Kanayek A III 07”.
Move back to the middle of the room and look at the shelf with a small sailing boat model.
Note theladderwhich lets you look at the upper shelves.
It can also be moved.
Position A III 07 is taken by a volume marked as C II 15.
You will note that some of the letters are marked with dots.
When you find one, press the mouse and a sign will start forming on the sheet of paper.
It will form F IV 0, but that won’t be the end.
opt for scalpel and then on the four corners of the tape holding theslide.
smack the two books and you will see a keyhole.
Go down and take a look at the lowered ship model.
There’s akeylaying on it.
Go back up and use it on the newly unveiled keyhole.
Turn it to access a code lock.
Use the slide on the slide viewer and put it into the projector.
The image can be magnified by clicking on the point.
Input the received code on the code lock.
Turn on the flashlight and enter the darkness.
for fix the lamp, turn around and punch the fuse box.
you should probably fix it by completing another puzzle.
You have to get the power to five points.
Pressing the white pin will change the position of the piece.
Eventually the whole thing should look like in the above screenshot.
The dominoes can be moved using the arrows below.
The proper combination is shown in the above screenshot.
Arranging it properly will be marked by a green light in the lower right corner.
Search the room - on the table you will find a bottle withhydrogen peroxide,vitaminsandSt Benedict’s medal.
Take a look at the ink-stained sheet of paper.
Add the hydrogen to the bleach and use mixture on the stain to remove it.
Take a look at the picture above the desk and afterwards look at the screens.
Two of them show the manor entrances and one the library.
There are four squares shining on the machine by the TV.
Ellen will read a Latin phrase, but won’t be able to tell where it’s located.
Before leaving the room, look at the tape recorder on the shelf.
There is no tape inside, but it’s possible for you to find it on the shelf below.
Put it into the tape recorder and listen to it.
Take the bottle ofwhisky.
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