This will require you to get to the Alftand ruins to explore them.

Your next destination will beAlftandand there’s a high probability that you already discovered it.

If you’ve got the option to’t use fast travel, begin your journey inWinterhold.

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Leave the city, heading along the main path to the south.

Turn west at the first chance.

preserve your game and head onwards.

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Ignore J’darr’s voice, as you will come across him in a couple minutes.

You should just know that the Spiders can attack you both at close and long range.

Continue exploring the ruins and be ready to eliminate two morespiders.

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After dealing with him, continue exploring the ruins.

If you want to try close combat, be sure to avoid the Sphere’s stronger attacks.

If you want, you might sacrifice some time to jump between the moving machine elements.

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You would therefore reach the upper ledge, containing a chest with some precious treasures.

Otherwise, choose the northern passage (screen above).

Be ready for destroying moreDwarven Spider Workers.

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On your way you should note a small room in the north with a locked gate.

Pick the lock if you only can, as there are some precious artifacts to be found inside.

Be ready to attack the two newDwarven Spiderspatrolling this area.

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Head south, eliminating aDwarven Spideron your way and afterward go east.

Eliminate two moreDwarven Spidersand reach the gate leading to theAlftand Animonculory.

launch the big gate and be ready for a difficult battle.

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That’s not the only problem however, as soon enoughDwarven Spiderswill appear as well.

After getting rid of them all, explore the area and go up the stairs onto the upper level.

After reaching the lower level and dealing with aDwarven Spider, you will need to make a decision.

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Eliminate theSpiderand check one of the corners, picking another lock.

Inside the new room you should find a few chests with precious artifacts andThe Locked Room, boosting yourLockpickingskill.

Destroy theDwarven Spiderand head along the ramp onto the lower level.

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Just be sure not to use it on a member of your own party.

Your objective is reaching the corridor with the fire trap (screen above).

Wait for the trap to switch off and use theWhirlwind Sprintor quickly run to avoid damage.

Afterwards you will have to get through multiple room, eliminating groups ofFalmers.

Remember to make use of the Shouts and attack the monsters one at a time.

Also keep an eye on your party member, as he can easily die here.

Choose the south-west corridor and be ready for some moreFalmers.

Ignore the lever and head south-east, reaching another big gate.

You will once again have to use the ramp, heading onto the lower levels.

After getting down, head to the north-east gate.

Don’t rush it to the exit, as there’s yet another trap here (screen above).

Disarm or avoid it and only afterwards head to the passage leading to theAlftand Cathedral.

Head east, navigating through another set of pressure plates.

After entering the bigger room, deal with themonstersand use the stairs leading onto the upper balcony.

Interact with the lever (screen above), therefore opening the passage in the distance.

Go down and use the new passage, heading south-west.

Check the contents of the chests, as there are precious treasures inside and afterwards go up the stairs.

Here you will have to battle aDwarven Centurion(screen above), serving as a mini-boss.

If you prefer direct combat, remember to regenerate your health and stamina throughout the battle.

If you have a shield, be sure to use it a lot.

If your character uses ranged attacks, you will be able to use a certain trick.

make a run at return to the lever on the upper balcony that you used recently.

The boss still can attack your with range attacks, but they’re far easier to avoid.

Also note that there’s a second Centurion lying beside and you should examine him as well.

After reaching another room, you will witness a fight betweenSulla TrebatiusandUmana(screen above).

Otherwise, both of them would unite against you, making it really hard to survive.

Examine their bodies to find multiple items, precious especially for the warrior class.

Take a look around the area, finding more locked chests.

Afterwards approach the previously ignored construction in the middle of the room.

Afterwards use the newly unlocked passage, going down the stairs.

After reaching the lowest level, initiate the big gate to reachBlackreach.

If you fire it fast enough, it’s possible for you to eliminate theDwarven Spherein the distance.

Reaching the current destination point won’t be easy, as Blackreach is just ENORMOUS.

Head west (screen above), more or less towards the waterfall in the distance.

It’s very important to be careful, as whole of Blackreach is swarming with enemies.

Most of them will beFalmersandFrostbite Spiders, though you could also come across rather undemandingChauruses.

Don’t however approach the clearly stronger enemies, like theGiants, unless you’re looking for a challenge.

Go round the green sphere from the north and turn south after reaching the western edge of Blackreach.

Keep heading in that direction, towards the very tall tower in the distance (screen above).

Approach the door, open it and afterwards use the lever to get to theTower of Mzark.

Thoroughly explore the first room of the Tower, as there are multiple precious artifacts hidden there.

Afterwards head south-west, kick off the gate and turn left.

Use the ramp to reach the top level of the construction.

you should probably:

  1. Approachbutton 3and press it four times.

Doing so should activate the Receptacle and button 2.

  1. Approachbutton 2and press it twice.

Doing so should activate button 1.

  1. Approachbutton 1and press it once.

Wait for the Elder Scroll to be unveiled.

Before you head for the Scroll, approach the Receptacle and pick up the “charged"Lexicon.

The most important is to approach the mechanism in the middle (screen above) and take theElder Scroll.

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