Initial situation

Teclis begins the game as the ruler of theTurtle Islandat the southern coast of Lustria.

You first enemy will be a faction of the Lizardmen -Sentinels of Xeti.

They control 3 settlements - one being a part of your starting province, and to on the mainland.

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Additionally,an army of 10 unitswill be located near your settlement.

The third settlement within your province is ruined and needs populating.

There are also lands of the Dark Elves nearby, namely theBlood Hall Coven.

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You’re not at war with this faction yet, but it will change shortly.

These two factions will be friendly towards you.

In close vicinity there are also the Greenskins and the currently hidden Skaven faction.

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First turns

Begin the game by defeating the nearby army of theLizardmen.

They are superior in numbers, but you should be able to win.

After doing that, head out to capture the subsequent lands and attack theGolden Ziggurat.

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Upgrade the military building in the city to aRally Field.

Your next target should be to populate the settlement on theMud Islesin the south of your original province.

Now you will need a couple turns to contain the situation in the province.

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First of all, double-check to rebuild the ruined settlement, and then to build theportthere.

In the meantime, in the Golden Ziggurat upgrade theHomesteadto aManor.

So, a couple additional banners won’t do any harm.

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If you get surplus points, upgrade the main building on theTurtle Isles.

In the meantime, you will probably have to repel a counteroffensive by the Lizardmen.

After upgrading the capital, build aPlazathere - this will increase the public order.

Total War: Warhammer II

Don’t forget about developing the other buildings in the remaining settlements.

The buildings that increase theincomeanddevelopmentshould be prioritized.

In the settlement on theMud Islesyou should construct a building that yields trade resource.

Attack the closest settlement - theSentinels of Xeti- and seize it.

The next goal will be to capture theChamber of Visions.

Declare war to theBlood Hall Coven(if you’re not already at war) and capture the settlement.

After doing that, build anAncient Waystone.

After getting hold of the situation in the province, head out north.

If you’ve forged an alliance with thedwarves, they will secure your eastern flank.

Now you have to get rid of the remaining of the Dark Elves.

to make it do that, you oughta capture theBlood Hall, which is their capital.

Then take a stab at gain control over the whole northern Lustria.

Here, you should be ready to fight theGreenskinsand theLizardmen.

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