She once again asks Raynor for help, this time regarding the refugees moved to planet Meinhoff.

Apparently a mysterious virus which is even infecting buildings has attacked them.

Our hero already knows that it’s a Zerg infection.

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During the day they’re hiding from the devastating ultraviolet light and hunt during the night.

That’s why you have to act differently depending on the daytime.

The situation chances dramatically after sunset.

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Thereby you should bunker it in advance[#3].

You will also have the quick but not very powerful Hellions at your disposal for the first time.

Swann will send them, together with a factory, at the beginning of the mission.

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[#3]

That’s in fact everything as far as preparations go.

Raid the structures during the day and defend in the base at night.

That’s when the scanners will sniff out two peculiar Zerg types[2].

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After eliminating the creature[#4], you’d better quickly return to base.

Horner will make destroying the structures easier by marking them on the map.

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StarCraft II: Wings of Liberty