Keep It Secret, Keep It Safe| Main quest

Reach the first beacon marked by the game. Examine it with Sense Mode (see the picture) and interact with the object. You have to walk for a while through the swamps. Watch out for, e.g. spiders, hyenas and bandits. You don’t have to kill these enemies at all cost. Remember that you might sneak or light up the beacon and run away. Reach the elevator presented in the picture. It will take you to Artee....

December 8, 2017 · 1 min · 144 words · Stephen Turner

My vehicle is stuck. What now? Tips

You’ll get stuck more than a couple of times.The roads in game are encroached in mud. Alternatively, you might avoid using main roads and utilize various alternative paths. Your previous actions have created larger and deeper pools of mud that are difficult to get past. Summon a rescue vehicle Sometimes even all of the available countermeasures do not yield any result. In this case, the winch has two modes. The second mode is the drive mode....

December 8, 2017 · 1 min · 166 words · Nicole Perry

Utility Vehicles (class D,E,K)

Vehicles: K-700, D-535 and D-537 and E-7310. guides Last update:08 December 2017 Utility vehicles for special tasks. Their biggest upside are their powerful engines. K-700 A timber loader. Has a powerful engine and large, wide tires. Doesn’t get submerged in even the biggest mud.A suitable choice for a rescue vehicle. Start turning the wheels before accelerating. You’ll need five progression points to have it in your starting setup. Fortunately, the vehicle appears on the map during almost any scenario....

December 8, 2017 · 1 min · 213 words · Felicia Frazier

Mission 16-Nado

guides Last update:07 December 2017 Events in this mission take place in the beautiful underwater world of Lemuria. First player must get rid of Torg, Attuma’s main minion. Pass through the corridors, solve the riddles and finally defeat the boss. Defeat Torg First you must get to Lemuria and accept the main task. You must get through Torg who protects the entrance. Go to the lower floor and start hitting the opponent....

December 7, 2017 · 2 min · 374 words · Daniel Clark

Trials of the Gods Guide, Trial of Sobek and Trial of Sekhmet

guides Last update:07 December 2017 Trials of the Godsare an additional event. Each one of them will last seven days. Their goal is to test your skills. You should participate in these fights after you complete the main storyline. They require you to master the controls, use of a bow, melee weapons. You must also be fully concentrated. They are the most difficult quests in the game. A good sword or a bow are not enough....

December 7, 2017 · 4 min · 696 words · Deborah Webb

Breakout| Main quest

guides Last update:06 December 2017 Breakoutis the sixth main quest inSeven: The Days Long Gone. Teriel needs to infiltrate Technomagi’s main base - Repositorum. During that quest Teriel will have to fight a few very challenging battles. The main entrance to Repositorum can be accessed by crossing the bridge guarded by two Technomagi Skirmishers. you’ve got the option to pass them safely by wearing a Technomagi soldier disguise. This outfit can be easily obtained, e....

December 6, 2017 · 2 min · 302 words · Linda Benitez

Crafting in Seven The Days Long Gone

guides Last update:06 December 2017 Crafting inSeven: The Days Long Goneis rather complex. It offers options to upgrade your equipment as well as to craft supplies and gadgets. Below, you could find the most important information about crafting along with various tips for creating new items. Items can’t be crafted whenever you want. You must reach a crafting station or an alchemy table first. The crafting stations in Lewmer, the “starting” location, can’t be accessed right away....

December 6, 2017 · 2 min · 364 words · Ann Kelly

Starting tips for Seven

Go through them and you will certainly find the first moments with the game more approachable and less frustrating. InSeventhe protagonist, Teriel, can dievery easily. Really, we cannot stress how important it is. We will, nonetheless, try:preserve your game often(use quick saves, F6). During the prologue, Teriel is already in possession of advanced weapons, skills and gadgets. He will have to start everything from scratch. It’s a long and laborious process....

December 6, 2017 · 3 min · 505 words · Sarah Torres

Why aren't my lockpicks working?

guides Last update:06 December 2017 Lockpicks are one of the most useful gadgets inSeven: The Days Long Gone. This is because the most valuable and the most important devices are inside of locked rooms and chests. There are some cases where this problem can be solved by stealing a key from a guard. However, you will have to rely on lockpicks most of the time. Sadly, lockpicks have one very serious issue....

December 6, 2017 · 2 min · 269 words · Lisa Giles DDS

Examine the old wing| Walkthrough

guides Last update:05 December 2017 The conversation has finally ended. Approach the rightmost corner of the long table and look at the floor to find aphotograph fragment. Take a look at all of the items found on the long table. Now, examine the large desk found in the center of the room. Time to set the bits to match the lock found in the drawer. Set the first movable bit to mirror the one found above it....

December 5, 2017 · 1 min · 211 words · Crystal Simpson

Explore the village| Walkthrough

Talk to Rory and ask about all it’s possible for you to. Go further into the village through the tunnel ahead. After getting out on the other side, proceed further down the path. Anotherrunecan be seen on the rock on the left (an arrow) - take a look. In the grass right below, you’re able to find morephotograph fragments. Get inside and proceed forward. Proceed further down the tunnel. Go towards the boarded entrance (further left)....

December 5, 2017 · 2 min · 249 words · Michael Pruitt

Reach the abandoned village| Walkthrough

guides Last update:05 December 2017 Talk to Angus. You’ll learn that Rory is waiting for you in the library. Use the stairs opposite to the fireplace to jump into the main hall. Ask him about the abandoned village and how to reach it. Leave the library and climb up to the attic. Rosemary’s dwelling can be accessed by the pathway in front of you. Talk to the woman, who is currently lying on the floor....

December 5, 2017 · 1 min · 156 words · Robin Murphy

Cars (Class A)

Vehicles: A-968M, A-469, A-3151 guides Last update:04 December 2017 Class A consists of small vehicles. They cannot carry any cargo, but can serve as recon vehicles to travel around the world. Class A vehicles are worth a single star. A-968M A typical car. Weak engine, easily submerged and has problems steering in mud. Its only upside is low fuel consumption. Theoretically used for recon, but you’re better off using other vehicles....

December 4, 2017 · 2 min · 214 words · Mary Henry