Slippery Climb| Levels

guides Last update:19 July 2017 Arguably, this is the most difficult stage in the game. This results from several factors. Smash the crates in the starting point and go left. Take the jumps only when the platform that you are currently on is in its leftmost point. After you land on the stable ledge, watch out for the prisoner waving his hand between the bars. Fortunately, it is easy to eliminate such opponents, because you simply have to Spin-attack them....

July 19, 2017 · 2 min · 421 words · Heather Garcia

The High Road| Levels

After the stage begins, go down. After that, follow the same path back to the starting point and head towards the finishing line. Instead, walk around them over ropes, or jump over them after they come close. On the next bridge, you will encounter tutles for the first time. After this happens, you will be able to bounce off it as many rimes as you want. After you reach the next checkpoint, you will find the first token with Tawna’s image....

July 19, 2017 · 1 min · 202 words · Charles White

The Lab| Levels

Especially the moment with the sliding floor that can finish you off suddenly. Start by hitting the metal chest. A token with Tawna likeness can be found in the first wooden chest. Continue your journey and find Tawna’s second token. The same must be done in a few other places that are later in this level. In one of the next areas you’re able to encounter jumping blobs for the first time....

July 19, 2017 · 2 min · 362 words · Sarah Mora

Absent Antiquity

Ask him about the stolen artifacts. Pay him and he will tell you about his suspicions. He tells you that a man calledAtiennespreads stories about stolen goods. Sadly, the innkeeper won’t tell you about his location. Speak with him again and ask about problems with the tavern. You learn thatCerendilbrings charges against this place - your task is to convince him to stop doing that. Go to the square and findCerendil....

July 18, 2017 · 2 min · 315 words · Julia Cortez

Sunset Vista| Levels

guides Last update:18 July 2017 It’s the last “exploratory” stage of Wumpa Island. It’s quite difficult and it make some time before you complete it. Go right and avoid obstacles that you already know from The Lost City. Once again you will face jumping lizards and bats. It’s a rather difficult activity, as you climb moving platforms, and bowls with flames. Your jumps and timing will have to be perfect....

July 18, 2017 · 2 min · 347 words · Brian Rogers

Temple Ruins| Levels

guides Last update:18 July 2017 This is the first of several stages located in dark ruins. One mistake and you’ve got the option to fall down to your death. The first trap is located right next to your starting position - spears. You will also come across some crates and you will be able to bounce from one of them. Go left and face a huge serpent for the first time....

July 18, 2017 · 2 min · 343 words · Kelly Robinson

Visit Bruma

Where to start the quest:Right after passing through the gate. The road to the city is rather safe - you only have to face weak enemies. The first main storyline quest is simple. You have to reach the titular Bruma. Go down the path and soon you will be ambushed by a few wolves. Defeat the enemies and continue your walk. Shortly after that you will pass by a village, Snowstone Rest....

July 18, 2017 · 2 min · 224 words · Ashley Williams

Necromancer

Corpse Lance + Brittle Touch An active ability that works well against more powerful opponents. The hero utilizes nearby corpses to create bony projectiles that can be thrown at the chosen opponent. EquipPotencyto receive a temporary bonus to your armor after each casting. EquipDizzying Curseto have a chance of additional stun. EquipFrozen Landsto temporarily freeze all opponents caught in the spell’s radius. Icon Description Overwhelming Essence A passive skill that increases your maximum Essence by 40....

July 17, 2017 · 2 min · 262 words · Wesley Romero

Night in the Woods Game Guide

Guide for Night in the Woods contains complete walkthrough for each main mission. The walkthrough has been additionally enriched with screenshots and the authors hints on specific fragments of the game. The walkthrough has been additionally enriched with screenshots and the author’s hints on specific fragments of the game. In the game, you will sometimes have to make choices, or pick a specific dialogue option. What developers focused on is rather telling a story and strengthening bonds between the main characters and her friends....

July 14, 2017 · 1 min · 109 words · Amanda Williams

Escape from The Prison- Caught in the Trap

guides Last update:11 July 2017 There are two ways of escaping the prison… Begin by going left. There is a small passageway next to the food table(1). Use it to get through to the next room. Use it to pop fire up crate over the aforementioned food table. Finally, use the pipe above the table(3)to leave the cell. Find a large hole in the room with white light shining on its walls....

July 11, 2017 · 1 min · 209 words · Jason Henry

Jungle Rollers. Sanity Island

It’s also the first level in which there is a bonus round. To do that, you will have to come back to this level later. You will find some new “attractions” from the very start of the level. One of the first novelties is TNT chests. DON’T USE spin attack on them as this will cause them to explode and kill Crash. Instead of that, take advantage of the fact that jumping on a TNT chest activates a countdown....

July 11, 2017 · 2 min · 237 words · Kathryn Mcmahon

Tokens in Korrangar- Korrangar

guides Last update:11 July 2017 Below, you will find a list of all the tokens available in Korrangar. The first two collectibles are right at the beginning of the mission, after you walk over the rope. To collect this one, walk into the building by passing over the gate. It is on the table, next to the guarding elf. This collectible is by the gate into the fortress. The fifth token is in the room, where you forge documents....

July 11, 2017 · 1 min · 164 words · James Drake

Tokens in The Cave- That Which is Hidden

First, jump above the bugs, then stick to the left wall and reach a mine cart. Then, onto the balustrade of the balcony and enter the small room to the left. Jump over to the next building, to the 1st floor. The collectible is at the end of the room, in the corner, on the desk. Climb up the rope to the top of the crane and jump over ropes above enemies' heads....

July 11, 2017 · 1 min · 164 words · Carmen Gilbert