Code Talker

2 - Guard post you might avoid the guard posts or secure them. 3 - Skulls Area where you encounter a group of female snipers from the Skulls unit. 5 - Code Talker Back entrance to the mansion. Once you’ve used it head to the basement where you’ll find the Code Talker. This site is not associated with and/or endorsed by the Konami or Konami. All logos and images are copyrighted by their respective owners....

April 14, 2017 · 1 min · 75 words · Tammy Young

Eliminating five snipers from around Kungenga Mine

There is also an optional objective connected to the snipers. you better extract all five of them alive to complete it. Two snipers are located south from the mine, near guard place number 13. Their exact location is marked on the screen above. There are three snipers located south-east from the mine, near guard place number 2. They are marked on the screen above. The snipers from each group are located close to one another so they range of view may collide....

April 14, 2017 · 1 min · 134 words · Matthew Bright

Eliminating the enemy commander

Even if the alarm will activate no reinforcements will appear. After getting to the platform use the stairs to get to the top of it. After getting to the end of the stairs use your binoculars to identify the enemy commander. Mission 22 will end right after killing this person so you don’t have to scrub the entire area. You may use a good rifle as well as a grenade or a rocket launcher....

April 14, 2017 · 1 min · 171 words · Lisa Hughes

Escorting the children to the exfiltration point

guides Last update:14 April 2017 Start from picking up thekidthat cannot walk on their own. You will reach the area south fromKungenga Mine. Your last task is to escort thechildrento the evacuation point located south-west from here. It leads south first and then it turns south-west. Of course, you won’t make it to your destination without encountering some trouble. There are a few camps on your way and at least two guards in each one of them....

April 14, 2017 · 1 min · 147 words · Elizabeth Foster

Extracting Code Talker

guides Last update:14 April 2017 Start carryingCode Talkerback to the exit. Don’t have a go at go to the main entrance, because there are enemies there as well. After securing the back of the mansion, pick up Code Talker once again and choose the exfiltration point. The first one is located near the place where you encountered Skulls. It is better to head to the northern landing site. When close to the northern evacuation point, you will see an APC parked near a bridge....

April 14, 2017 · 1 min · 171 words · Derek Roach

Extracting the Intel Team member

Right after you land, start running towards guard post number 07 located to the north-east from here. Your destination is the truck shown on the pictures above, parked in the northern part of the camp. TheIntelTeamMember, who you have to rescue, is heading its way. The best way to quickly complete this mission is to prevent the Intel Team Member from stealing the truck. Firstly, the action can alarm your enemies and make them chase the truck....

April 14, 2017 · 1 min · 174 words · Lauren Griffin

Footprints of Phantoms

2 - Guard post you might avoid the guard posts or secure them. 3 - Walker Gears There are four Walker Gears here (main mission objective). This site is not associated with and/or endorsed by the Konami or Konami. All logos and images are copyrighted by their respective owners.

April 14, 2017 · 1 min · 49 words · Diana Wright

How to win with Quiet in the Extreme mode?

Instead, equip binoculars and locate Quiet. This tactic includes using sleeping gas against Quiet. For that, access iDroid and open theMissionstab. SelectFire Supportand then,Sleeping Gas. As the spot to raid, select Quiet’s current position (the above screenshot). Note - A single raid is 30000 GMP. Do not move, to prevent Quiet from changing positions, and wait for the raid to start. Her blue bar, as a result of successive raids, will start going down....

April 14, 2017 · 2 min · 273 words · Michelle Hodge

Hunting Down

It’s best to choose the south-eastern landing site. 2 - Guard post you could avoid the guard posts or secure them. 4 - Trafficker: Start Area where the human trafficker begins his journey. 6 - Jackal Area where you’re able to find a rare punch in of a jackal. Capturing this animal is rewarded with completing a hidden mission objective. The map above shows the mission area available to you during the twenty-sixth mission inMetal Gear Solid VentitledHunting Down....

April 14, 2017 · 1 min · 119 words · Kathryn Bond

Introduction-Ops

guides Last update:14 April 2017 InMetal Gear Solid V,there are a total of 157 Side-Ops to complete. Not all of them are available from the very beginning of the game. After you complete several initial missions, you gain access to the first 2-3 side missions. The majority of side missions only have a single primary objective. They may require you to, e.g. free a prisoner, capture an enemy officer or find blueprints for a rare item....

April 14, 2017 · 1 min · 125 words · Stephen Hancock

Lingua Franca

2 - Guard post it’s possible for you to avoid the guard posts or secure them. The interpreter will then go to a building where the Viscount was taken (8 on the map). 4 - Prisoner The prisoner will be interrogated by the interpreter (3 on the map). You should listen in on the conversation and save the prisoner once it’s over. 5 - Camp There are two prisoners in this camp (6 on the map)....

April 14, 2017 · 1 min · 198 words · Scott Blair

Locating the trafficker

guides Last update:14 April 2017 go for the south-eastern landing site as your starting point. After reaching the ground, you’ve got the option to do two different things. The game will suggest you to pinpoint the trafficker’s route based on the intel file. It is not necessary to have them, but it’s an optional objective in the mission. Head toDitadi Abandoned Villageand start sneaking. You have to reach a tent located on the hill, where you could see the antenna....

April 14, 2017 · 2 min · 235 words · Rachel Wilson

Memento Photos

These are missions 51-60 (Extract the Wandering Mother Base Soldiers 01-10). The walkthrough to this mission can be found in the chapter about Side-Ops. A sniper rifle will be very helpful when completing this throw in of missions. Obtaining the last, eleventh photo is more troublesome. ChooseMedical Platformas your landing site. When you’re in the corridor, locate the door leading to the medical room, wherePazis. After watching a cut-scene, you’re free to give the first photo to Paz....

April 14, 2017 · 1 min · 142 words · Jesus Barron