Quests. 4

She will order you to go to Snaf so go down to the canals. Turn right and soon you should find yourself on the ground#2(M12B, 21). Watch out for someundeads. Go north-east and eliminate other undead. Soon you will be in the wealthy district#1(M12B, 22). Fight with all enemies and make a run at eliminate all mages first. Go west#2. Snaf is hiding in one house in the city#1(M12B, 23)....

February 1, 2017 · 1 min · 166 words · Karen Daniels

Quests. 8

guides Last update:01 February 2017 Inside the cave you will meet some enemies -orcs#1. Dodge their attacks and remember to kill shamans first. Later, you will meet somesnappers#2. Ignore the tunnel leading north-west (go there only if you want to take all treasures). Go north#1and eliminate otherorcs. Soon, you will have to fight with the boss -Chief Var’Mok#2. Eliminate allsnappersfirst and then take care of him. Dodge his hits and use your fastest attacks....

February 1, 2017 · 1 min · 199 words · Micheal Shepherd

Quests. 9

During the conversation withDaranis#2you will know thatMerdarion,NingalorMiltenwill help you with the barrier. I advise you to do the quests for all three mages and then ask one of them for help. Option 1 - Side with MERDARION: Merdarionwill ask you to bring him three mana runes. To find the first one, you have to get back to the harbor. When you will be there go to the lighthouse#1 #2(M12B, 11)....

February 1, 2017 · 2 min · 235 words · Shirley Smith

Research and Development

guides Last update:01 February 2017 At the beginning you have to defeat the secretary. After fight move Superman to the green wall and link all red pipes (picture). Pull the lever and move heroes to the elevator. Use remaining bricks to build platform with electrical suit. Pass through kryptonite layer and deactivate electric equipment (picture). After explosion the kryptonite layer will disappear. Continue to the right side. Use Superman to destroy golden grating and pull the gold handle....

February 1, 2017 · 2 min · 331 words · Craig Yang

Riddles

guides Last update:01 February 2017 RIDDLE 1 - My intellect towers above yours, Batman. I wonder if you’ll ever solve this riddle? If the game keeps telling you that the object is too far away, try zooming in the view. Whether the Tower is untouched or already partially destroyed doesn’t matter, you could complete the riddle anyway. Find the Bruce Wayne wanted posters (screen above) and scan them. RIDDLE 3 - The feuding families always sit down to a good meal....

February 1, 2017 · 3 min · 439 words · Christine Sanford

Road to Arberrang

This way, you receive 200 clansmen and 30 Varls who have been traveling with Rugga. For consolidating your alliance with him, you receive 115 warriors, 231 clansmen and 71 Varls. After you leaveFiskivik,you run into a dead elk. What makes this one more difficult than the previous ones is that you will have to fight it alone. Fortunately, there only are two weak opponents. After the battle, you receive8 renown pointsand you will have to take another decision....

February 1, 2017 · 1 min · 204 words · Rachel Graham

Road to Old Wood

guides Last update:01 February 2017 The first important event takes place right after you have arrived inEttinkbekkr. If you decide not to save the horseborn, you will be faced with another choice. Note!After you save the village, you will set a camp, where you might train. For completing all of the tasks, you will receive 35 renown points. If you fail to save the village, horseborns will attack you halfway to godstone....

February 1, 2017 · 1 min · 176 words · Steven Alvarez

Rush mode advice

guides Last update:01 February 2017 This chapter contains detailed advices related to rush mode. Everyone who plays in this mode should read them so that he won’t make any stupid mistakes. This will force the attackers to waste more time on breaking through and will make the defense easier. As the attacker, don’t rush arming the transmitter. The key to success is to regularly move forward as the whole team....

February 1, 2017 · 2 min · 300 words · Heather Little

Sands of Sakkara

guides Last update:01 February 2017 After a quick car ride you’ll be in front of stairs. Go upstairs and head forward. After a while you’ll reach a place where you have to crouch to go between two statues. Crouch using a proper button. After next few steps you’ll see a welcoming committee that won’t have any good intentions towards you. Kill your enemies and move forward while hiding behind pieces of ruins....

February 1, 2017 · 1 min · 159 words · Sandra Anderson

The Assassins of Kings

guides Last update:01 February 2017 Received from: Automatically after beginning Act 2. Step 1: Talk to the elf in the Kaedweni camp This step isoptional. Unfortunately the guard won’t let you talk with him until you gain some reputation. to make it continue this step, you have to completeLost Lambs. You will be talking in elder speech, so that the guards don’t understand anything. Ask about everything connected with the two other witchers....

February 1, 2017 · 2 min · 223 words · Lori Solomon

The Assassins of Kings (steps 1-6)

guides Last update:01 February 2017 Received from: Automatically after completingA Rough Landing. You have to take a look around the city in search for more hints on the assassin. In the other case, you will have to useintimidation. Go below deck and head to the very end. You will find a dyingCiaranthere. You will have to loop back and try in case you fail. After talking withCiaran, your memory will return....

February 1, 2017 · 2 min · 252 words · Holly Brown

The Foundry M11

New potential team members Dangerous enemies (bosses, elite monsters etc.) WarehouseTake adra sphere from the chest and the key to armory (02) from the table. You will find several good items here. SpherePress Old Vailia first, then Living Lands, and at the end Rauatai. The door will open. White ForgeIf you want to activate the forge read the description of “White forge” quest. Northern roomTake adra sphere from the chest....

February 1, 2017 · 1 min · 170 words · Cathy Berger

The Great Hall M9

New potential team members Dangerous enemies (bosses, elite monsters etc.) StairsExit to the battery’s walls. You will find there some valuable items, but nothing more. ArmoryYou can initiate the door using Guard’s key (02). DoorDetailed description of opening the door you will find in “White Forge” main quest. M4 Exit to Durgan’s battery. M10 Stairs to The Mines. The map above presentsThe Great Hall, i.e. first floor of the Durgan’s Battery....

February 1, 2017 · 2 min · 241 words · Kenneth Parker