The Die Has Been Cast

guides Last update:14 June 2016 Remember! This is one of the last tasks in the game. Starting it will prevent you from doing any more activities in the zones. This means you won’t be able to return to the exploration, doing side-quests nor capturing strategic points. Accept the plan given to you by Parrish and follow him to the town hall. When you’re done with that, approach the lift to the right and go to the roof....

June 14, 2016 · 1 min · 171 words · Brian Fry

The Great Book of Grudges and travelling underground

Those are the grudges system and the possibility to travel underground. Grudges are, basically, additional objectives given to the player. It’s one of the most important mechanisms when it comes to Dwarves, that influences series of things. You should take care of them as quickly as possible - especially since they offer gold in return. Grudges are also associated with the campaign. In case of the short campaign, it’s possible for you to get up to 9 severity....

June 14, 2016 · 1 min · 171 words · Amanda Bass

The KPA Strikes Back

You will have to cover your allies, who will be defending themselves against hostile units. Locations will be added to your map. The resistance will be strong, so get some pipe bombs, ammo and first-aid kits. This way you will be able to flank incoming soldiers. Another location will be the resistance headquarters. Eliminate snipers and vehicles patrolling the streets. The location presented in the screenshot is a perfect spot to view all the incoming units....

June 14, 2016 · 1 min · 166 words · Lonnie Kelly

Think Outside the Box

Your task is to obtain information about the detained prisoners. The area is well secured. It is best to sneak inside, without alarming the guards. The entire zone is well fortified and there are many armored units and vehicles patrolling the streets. The screenshot presents a place where the back door is located. Draw your pistol with a silencer or a crossbow, and destroy video surveillance at the entrance. Now you could get inside....

June 14, 2016 · 1 min · 192 words · Jeffery Riley

Travel to the Survivors' Camp: The Fast Way Down Walkthrough

Start by shooting a rope arrow at the interactive spot. Slide down the rope. Locate a ladder and make your way up until you reach the higher level of the metal structure. Slide down another zip-line. When the ride is over, get ready for another battle. I suggest keeping to a cover during the whole firefight, moving left or right only when you oughta. Initially, use the submachine gun (or the assault rifle) and make use of the explosive barrels....

June 14, 2016 · 2 min · 276 words · Megan Dennis

Break-in during the night

guides Last update:13 June 2016 take a stab at enter the facility. The door will be locked. Use lockpick number three on the inside mechanism and then on the outside mechanism. Enter and try opening the door to the office. Then activate the detective sense. to go further: Finally you will manage to reach the office. Walk towards the desk and takeimprint of dagger. Then walk towards the sarcophagus and press it....

June 13, 2016 · 2 min · 249 words · David Franco

Grub Street

guides Last update:13 June 2016 Go ahead, bypass the cleaner and turn to the right behind the tunnel. Keep going through the stone road and turn into the red alley. Go across the road until on the right side you notice large building named Bernard Marley Foundry. Go to the boss' office, it is located on the left side. Start creating character portrait of the man. Focus on: Now speak to Bernard....

June 13, 2016 · 1 min · 176 words · Jessica Mendez

Scotland Yard analyzing the corpse and items from the crime scene

guides Last update:13 June 2016 Go forward and turn to the left. Then enter the door on the right side. Walk towards the Mayan calendar and turn it around. You will find new evidence,symbols. Walk towards the drawer and press on the spear, clock, pencil, wallet and documents. Now you must play a hard minigame. Your objective is to translate all the symbols on the page and make them fit the context....

June 13, 2016 · 1 min · 204 words · Melanie Hensley

Entering The Lord Marsh's Estate and Analyzing The Evidence

Walk through there to the other side. Go towards the gate ahead. Before you walk through it, look through the window at what’s happening inside. Notice the man and the bag with food. Now walk through the nearby gate. Sneak up across the building and look through another window. Press on the desk and on the crest hanging on the wall. Now you could leave through the same way as you came in....

June 10, 2016 · 2 min · 239 words · Emily Olsen

Searching For Evidence and Analyzing The Handkerchief

It will be locked - use the first and the second lockpick. Walk towards the pictures above the fireplace in Lord Marsh’s office. Then walk towards the desk with the documents. Now activate detective’s sense and notice the painting on the wall. You will uncover a safe. Hide in the corner of the room, behind the bookshelf. Once the man leaves the room, go back towards the safe. The code for the safe is 10-22-14....

June 10, 2016 · 2 min · 254 words · Carla Anderson

Speaking to Tom and analyzing the box

guides Last update:10 June 2016 Speak to the boy. Check what it contains and then takethe military badgeandthe key. Then activate the detective sense and walk towards the wooden garbage can. Pull a cloth from it, turn it around and discover that it was used for cleaning the gunfire. Now go to Sherlock’s home located at 221B Baker Street. First walk towards you library and openthe Badges and Medalstab. SelectWolfjack, Je Suis Prestand then walk towards your dog lying under the window....

June 10, 2016 · 1 min · 116 words · Chris Conner

Argent D'Nur

guides Last update:09 June 2016 Hold Still Kill 2 Barons of Hell with one shot. you could do it during the last battle before the boss - use BFG. Uncharted Territory Find all 3 “Skull Switch” secrets. Their location can be found further in the walkthrough. Big [REDACTED] Gum Kill 25 demons with the BFG. At the start of the level you should go ahead and jump from high altitude to the lower floor....

June 9, 2016 · 4 min · 648 words · Jose Martinez

Argent Facility

guides Last update:09 June 2016 Walk the Path Interact with a Rune Trial Stone. The firstRune Trial Stonecan be found almost at the start of the level. The rune stone will be waiting for you there. Your task is to kill 15 enemies before the time runs out. This will save you some time. Bird’s Eye Acquire the AutoMap for the Argent Facility. To Be Knighted Perform 2 “Death from Above” Glory Kills on Hell Knights....

June 9, 2016 · 6 min · 1198 words · Joseph Bell