#12

guides Last update:11 May 2016 Go to thestar-marked location and begin the mission. You’ll be transferred into a simulation that mirrors the old Stilwater. Start moving forward; after a while, you’ll be attacked bygang members. Kill them using just your fists and keep moving towards the church. Another wave ofenemieswill come at you just in front of the entrance, so dispatch them and walk inside. Afterwards, a stronger enemy shows his face -Tony....

May 11, 2016 · 1 min · 146 words · Vanessa Ortiz

#14

guides Last update:11 May 2016 Simple: enter the simulation and listen to what Kinzie has to say. After you talk to CID, go to thestar-marked location. Once there, useTelekinesisto throw CID into air. A newstar-marked location will show up, so get on your way. You’re going to have destroy the transmitter - a few shots with any weapon will suffice. There’ll be heaps of enemies too, but ignore them; they’ll just keep coming....

May 11, 2016 · 2 min · 245 words · Shawn Wong

#15 - ...The Very Next Day

guides Last update:11 May 2016 You begin the mission onThe Ship. After a cutscene, you’ll be transferred into another simulation, the old sidescroller style. Move to the right and eliminate the approaching enemies. To collect weapons lying on the ground or food that replenishes your health, simply approach them. This mission stage is very simple and doesn’t require a detailed walkthrough. Move right, eliminate enemies and reach the end. After a while, you’ll reach a hallway you remember from the “Zero Cool” mission....

May 11, 2016 · 1 min · 151 words · William Gibson

#19

guides Last update:11 May 2016 Meet Shaundi on The Ship and talk to her to start the mission. Time for another Mayhem. You will be given several weapons and the Super Stomp super power at your disposal. Use the combination of both to inflict as much damage as possible. Complete another Blazin' Activity - collect the green orbs and avoid fire. Get to the Flashpoint and take it over by killing all aliens in the area....

May 11, 2016 · 1 min · 159 words · Ryan Bradley

#19: Come and f**king get me (The End)

guides Last update:11 May 2016 it’s crucial that you buyGatecrashersin order to start this mission. Thanks to Gatecrashes you’re able to now open certain doors by simply kicking them. Just simply walk through the doors and take out the enemies along the way. Connect thesound sensorwith theflaplocated on the ceiling of the third floor. Pro will fall down and you should probably quickly jump through the opened clap. When you’re there, activate the yellow Circuit Box....

May 11, 2016 · 2 min · 338 words · Gary Hawkins

#21(Finale)

Choose the team that suits you the most and move out. Enter the simulation to begin the last mission. You’ll find yourself on the back of a truck, holding a rocket launcher. Use it to destroy your tail. Soon, the truck will be halted. You’re going to have useTelekinesisto pick up thekeyand take it to thestar-marked portal. You’ll find CID there to kick off the door for you. You’ll be transferred to a huge place where you should probably protect thekey....

May 11, 2016 · 3 min · 470 words · Kristina Alvarez

#2: Girls Night Out

guides Last update:11 May 2016 Meet the two versions of Shaundi in the designated location, then follow thestar. Kill all dealers first, then their leader, and pick up the drugs he dropped. As it turns out, they’re fake, so proceed to the next location. Repeat the process - kill alldealersand their leader, then pick up the drugs. This time, they’ll work, giving both Shaundis super powers, and slightly enhancing your own....

May 11, 2016 · 1 min · 125 words · Rebecca Howard

#3: Pump Up The Volume

When you get to the place, you’ll need to destroy all of the monster trucks. Use the rocket launcher orTelekinesisto throw them in water. When you’re done, go back to the car and proceed to next location. There, you’ll need to search thehand-marked crates and dispatch whateverenemiescome at you. Unfortunately, none of the crates hold what you’re looking for, but another one will appear shortly. Luckily, this one is real....

May 11, 2016 · 1 min · 125 words · Tiffany Anderson

#7: Industrial Espionage

At first it will be best to get rid of anEnforceron the first floor. Do that by going intoCrosslink Modeand connecting thelight switchwith aflap, that will open when you press thelight switch. Then use thestaircaseto get on the first floor. Now you’re very close to theCircuit Boxbut notice, that the lastEnforceris facing its way. to get to distract him, you better go in theelevatorand ride to the floor above. Now when you’ve distracted him you could ride back down and use thestaircaseto get up....

May 11, 2016 · 1 min · 213 words · Susan Meyers

#8

guides Last update:11 May 2016 Drive to the star-marked Hotspot and destroy it. First, take care of the three generators, then proceed to the primary one. The Activity has already been featured in previous quests, so you shouldn’t have any problems with it. The next Activity is Virus Injection. Get to the spot and kill the aliens as they show up. Hack the mechanic’s shop, Rim Jobs. you might read about hacking in “Gameplay Elements - Hacking Stores"section....

May 11, 2016 · 1 min · 101 words · Kimberly Tran

(1) Aggressive solution: Going through the offices

There are two ways how it’s possible for you to act here. If you don’t mind raising an alarm right now, then you might cross one of the beams. If you intentionally raised an alarm, then you should quickly take cover behind one of the nearby walls. Wait forenemy unitsto show up (screen above) and start shooting at them. If you’ve decided to avoid the lasers you will be allowed to enter the northern office undetected....

May 11, 2016 · 1 min · 165 words · Danielle Medina

(1) Getting near the main building

Lucky for you these are regular mercenaries and not snipers mentioned during conversation. First walk to the building’s exit#1. Stand near the railing and take few moments to observe your opponents' movements#2. There are two more opponents to be removed. The last guard stands near one of the forklift#2. After fight I suggest to look around the area - you’ll find muchammo. There are three main ways to do it....

May 11, 2016 · 1 min · 184 words · Candice Harrison

(1) Getting to the David Sarif office

It is best to see a prologue as a tutorial for key elements of the game. It is worth noting that you won’t be rewarded in prologue for any actions from hiding. You will be also forced to eliminate opponents who attack Sarif Industries HQ. Game starts in the Dr. Megan Reed’s office. Take a moment to explore the area. At the end initiate a conversation withMegan Reed(screen above). This ‘few minutes’ trip will and up in theDavid Sarif’soffice....

May 11, 2016 · 1 min · 122 words · Kelly Erickson