(6) Peaceful solution: Getting to the administrator Wang's office

Now you could pop launch the door leading to the main part of the warehouse. You’ll have to carefully jump down for start. Go then to another balcony on the inner part of the warehouse and stun theguardpatrolling it#2. Examine his body and you’ll find many credits among other things. Whether path you’ve chosen, now you have tostart exploring the port warehouse(screen above). Then eliminate his buddy patrolling the north part of this location#2....

May 11, 2016 · 2 min · 275 words · Ian Mejia

(6) Peaceful solution: Reaching the William Taggart's hideout

Wait until one of them turns back and goes in the opposite direction. Quickly move now to the western staircase#1and go down to level -1. Head east#2reaching to the western staircase. Use the stairs again so that return to level 2. Regardless of your actions, you have to get to the eastern part of balconies on level 2. Look for a partially blocked passage to the northern corridor here (screen above) and use it....

May 11, 2016 · 2 min · 329 words · Kathleen Thomas

(6) Reaching the second elevator

Exit the elevator and take some time to look around. There’s adatapad#1nearby and it contains a warning concerning hazardous electrical discharges. Find an accessible gate and open it to uncover several newlockers. Carefully enter the room with the electrical discharges. Doing this will allow you to gain access to newlockers(screen above). There are two ways how you’re free to reach this switch. I would recommend exploring all available tunnels, because you’ll findcredits#1among other loot....

May 11, 2016 · 2 min · 323 words · Kyle Henderson

(6) Saving hostages

Map legend:1 - Entrance to the air vent leading to hostages. 20 seconds is a lot of time in theory but it is not worth to be stressed unnecessarily. Instead of that, stand near the place where you start. Use the right stairs and go down. Turn around - you’ll finda crate#1. Go to the crate and move it to reveal an entrance to an air vent#2. Go through the vent and after few moments you’ll reach a ladder#1....

May 11, 2016 · 2 min · 226 words · Edward Anderson

(7) Aggressive solution: Reaching the David Sarif's hideout

you gotta go back to main balconies on level 2. Sarif hides in a machine room on lowest level -4. First use any stairs leading to level -1 and deal with allinsane civilianshere (screen above). It is worth to explore each of them, findingweaponsandammo. Particularly you should look into a westernmost storage room#1. It hasthird security level lock, but you’ll find aplasma rifle#2among other things inside. There are two ways to get inside the machine room....

May 11, 2016 · 2 min · 278 words · Christian Kline

(8) Passing through the sewers

Inside the sewers there’s a total of fiveenemiesand you might deal with them in a few different ways. If you don’t mind usingbrute force, approach the nearest corner and shoot the first guard from there. Afterwards find an entrance to a small tunnel#2leading north. You goal is reaching the northern part of the sewers. This corridor is patrolled by one guard as well#1. Take the tunnel back to the south part of the sewers and this time head east....

May 11, 2016 · 2 min · 229 words · Ronald Hartman

(8) Reaching the broadcast center

Head north all the time, avoiding small obstacles. Do not hesitate to pick up aheavy gun#1along your way or at leastammofor this weapon. After that use the stairs and pass by a small guard room#2. Carefully pop crack open the door leading to the bridge, which is occupied by large group ofinsane civilians. After crossing through the vent, you would find yourself in the guard room. It is worth to look around for alockerhere - there are many valuable items inside#1....

May 11, 2016 · 1 min · 199 words · David Allen

(9) Confronting Sandoval

The plan hasn’t succeeded and the transmitters are still sending a signal, but on a different frequency. Isaias will then take out a revolver, wanting to commit suicide as an act of penance. Quite obviously, the goal of these negotiations will be to draw him away from this idea. As a result, it’s very important to read each dialogue line very carefully. The ultimate goal can be reached by empathizing with him....

May 11, 2016 · 1 min · 129 words · Jill Baker

(9) Peaceful solution: Reaching room 802-11

Your current objective is directly north of your current position and you could reach it in a few ways. Destroying it would let youuse the ventilation shafts#2. The shafts lead to two different western office rooms. By far the best solution is - in my opinion -going through the eastern offices. You would have to perform a jump across the wall on the right#1. Head east and find a door leading into a big room#2....

May 11, 2016 · 3 min · 468 words · Scott Terry

(L02) Hit the Ground Running

Your first task will be to talk toGearbox(unless it happened automatically). Speak with him to get the next mission objective. Exit the transporter and start heading forDrelliad Village. Remember to markQuick Travel Point (Drelliad Village)marked on the map with[Q]. Then force your way trough the separatist barricade and enter the village. Kill ten to complete the bonus mission and gain255 XP. The mission is about killing enemies of the following three types only:Separatist Scouts,Separatist RoughnecksandSeparatist Sympathizers....

May 11, 2016 · 2 min · 269 words · Christina Martin

(L03) Of Mind and Matter

You’ll be greeted byOverseer Harkun, who will be your first Master. After the conversation go to the building exit in[2]. It’s necessary that you mark the oppositeQuick Travel Point (Offworld Orientation). Kill K’lor’slug Foragers: 0/6 Go down the stairs. before you get going carrying out the further mission objective, explore the area in[3]. There are manyK’lor’slug Foragersaround. Kill one to receive a bonus mission. Then kill five more overgrown insects to complete it....

May 11, 2016 · 2 min · 238 words · David Blackwell

(L04) Judge and Executioner

guides Last update:11 May 2016 Sith Academy You begin this mission shortly after the conversation withOverseer Tremel. You’ll have to interrogate three prisoners and decide about their fate. Right after you enter, you’ll start a conversation withJailer Knash. You should know that you’ll be additionally rewarded byOverseer Tremelfor every correct answer. After a while you will have to judge the first prisoner - an assassin namedSolentz. A Reply Effect Points / Rewards...

May 11, 2016 · 1 min · 212 words · Debra Foster

(L04) Lovers and Secrets

Go to[1]and talk toMaster Silvarte, who’s standing by the bridge. Agree to help him. Speak to Moracen Head west toLower Kaleth. give a shot to avoidTythonian Watchers [+]who can activate the force field. You’ll findMoracenand her beloved in[2]. Return to Master Silvarte Go back toMaster Silvartein[1]and speak with him. See the table below for details. If you lied, you’ll get another mission objective. A Reply Effect Points / Rewards 1...

May 11, 2016 · 1 min · 199 words · Erik Dennis