[12-M] Teal's Ikayorte

Break into the captain cabin by picking a lock or simply destroying it. Inside, a surprise awaits you, that is,NickyNails. Do the quest[13-M] Glass Jar. Do the quest[14-M] Spirits of Nature. Having carried out the abovementioned tasks, you’ll receiveFake Ikayorteand additionally20,000 XP. Teleport to[3], get on board the ship and findNicky Nailsin[5]. Once you’re on the deck talk toCutterandBilly Bugeyes, meanwhileNicky Nailswill go getCaptain Teal. Now is the right time to swap the jars....

May 11, 2016 · 1 min · 172 words · Virginia Turner

[13-M] Glass Jar

Just after the conversation withNicky Nailsgo down to the cargo hold and findBilly Bugeyes, who’s talking toCutter. When the latter leaves, have a chat with the constantly drunk pirate and agree to his proposal. Your task is to prepare a bottle of moonshine. Find another teleport there in[3](Aged Distillery). There areWolves,White WolvesandBearsin the area, but these animals will die by one or two blows. Watch out, though, forGhost Bearsin the vicinity of[4]!...

May 11, 2016 · 2 min · 285 words · Desiree Vargas

[26-S] Message in a Bottle

After carrying out the task[20-M] Needle in the Hayteleport to[1]. You’ll receive a message about a strange bottle that you haven’t seen before. Pick upCapped Bottlefrom[2]and open it in your inventory. You’ll get15,000 XP,Uncapped BottleandMessage from a bottlethat you should read now. You should meet no enemies on the way. When you reach the destination, find a place where you’ll be able to get under water. You’ll find yourself in[5]....

May 11, 2016 · 1 min · 191 words · Laura Taylor

[28-M] We're All Made of Clay

guides Last update:11 May 2016 Beginning:After you’ve done[20-M] Needle in the Hay. It’s time to get the last component. Teleport to[1]and find the saddle horse, and then head south to[2]. There are three warriors, a wizard, two archers and threeGobblers. Lure the enemies one by one and kill them. Don’t forget about thealtar of willpowernearby, which will cure your wounds. Mark the teleport in[3]after neutralizing the enemies and enter the mine in[4]....

May 11, 2016 · 1 min · 207 words · Laurie Hart

[29-S] Restless Ghost

guides Last update:11 May 2016 Beginning:Automatically, after getting to[1]on the map below. To get this task, you have to find yourself near an overturned cart in[1]. You have to watch out forZygophyllasandPoisonersin the area. In the north there are two stone-throwingTiamat Ongamaswhile in the southwest you’ll come across severalMeengulsandOngamas. Your goal, however, is the cart itself and two armoredBadagrises. You have to be careful with these enemies. They are able to clone and summonWolvesand, indeed, the place is about to teem withWolves....

May 11, 2016 · 2 min · 306 words · Scott Reed

[34-S] Lighthouse "Torch"

After fulfilling the requirements described above teleport to[1]. From here go on foot to[2]. Approach the door leading to the lighthouse in[2]and pick up aRusty Keyfrom under the doormat. Use the key to unlock the door and go inside. You’ll receive10,000 XPand you’ll notice a trapdoor in[3]. Use it, and you’ll find yourself in[4]. Go down the winding stairs to lower corridors. You’ll be fighting withOlorumshere (watch out for the wizards because they summon the undead)....

May 11, 2016 · 2 min · 313 words · Joel Blair

[37-M] Cartographer's Legend

You have everything you’re gonna wanna get to the flying fortress. Teleport to[1](Drowned Mine). From here you must get to a rocky pass in[2]. Go through and you’ll find yourself in[5]. Once you’re there follow the rocky corridor to a large hall in[6]. The doors will close behind you. Search the body lying on the left and take, among other things,Harp of a Thousand StrokesandSketch. Using the buttons play the song on a harp....

May 11, 2016 · 2 min · 264 words · Richard Johnson

[39-M] Unconsciousness

guides Last update:11 May 2016 Beginning:Automatically, after you’ve done[38-M] Unknown Place. From[1]go to the very top of the ship in[2]. You’ll find three portals here. Each of them leads to one of three quests. After carrying out each task use another portal to go about the next task. The central portal transfers to the task[40-M] Unconsciousness: Amnesiphobia. The right portal transfers to the task[41-M] Unconsciousness: Arachnophobia. The left portal transfers to the task[42-M] Unconsciousness: Atelophobia....

May 11, 2016 · 1 min · 144 words · Samuel Chambers

[41-M] Unconsciousness: Arachnophobia

guides Last update:11 May 2016 Beginning:Automatically, after you’ve done[38-M] Unknown place. You begin in[1]. Run further left or right. Both paths lead the platform on which twoDelusions,DullnessandApathywill appear. If there’s any enemy left, make him go on the platform, and shift the lever again. The further road leads to the pier on which twoDelusions,ApathyandDullnesswill appear. Go to[2]. Come back to the gate in[3]and, having saved the game, open it. Here you have to defeatArachnophobiathat will appear in[4]....

May 11, 2016 · 1 min · 141 words · Mrs. Kerry Robinson

[44-M] Subconsciousness / Consciousness (1/2)

guides Last update:11 May 2016 Beginning:After you’ve done[39-M] Unconsciousness. You’ll begin the task nearGeoffreyin[1]. Talk toNanook’s Consciousnessinside, and then toGeoffrey. Run out of the cabin and head for the stairs in[3]. Use them and then unlock the gate. Next, takeMap of Nanook’s Consciousnessfrom[5]. You’ll receive5,000 XP. Come back with it to the cabin and talk toGeoffrey. Look at the map in your inventory (read each side), and you’ll get10,000 XP....

May 11, 2016 · 1 min · 136 words · Kristin Beltran

[45-M] Subconsciousness: Conflict of Generations

guides Last update:11 May 2016 Beginning:While doing[44-M] the Subconscious / Consciousness (1/2). You start in a small cottage in[1]. initiate the door and run outside. Head to[2]- there, you’ll meetReality Weaverfor the first time. it’s possible for you to create three hens, fern or aHealing Brewon a trial basis. If the ladder doesn’t appear on the rock automatically, then askReality Weaverfor it. Go to[3], and you’ll noticeNanooktalking to his father....

May 11, 2016 · 3 min · 495 words · Natalie Mcgee

[46-M] Subconsciousness: Worldviews in Conflict

You start in[1]. Approach the opposite wall and ask theWeaverfor the door (unless he’s already created it himself). Once inside, run around the hall to get to the stairs leading down. Further, you’re free to go left or right. You’ll find an easter egg in the room -New Ashos City Development Planwritten byRob the Builder. Come back to the main hall and run into the right corridor. Turn right once more at the fork and you’ll get to the lecture hall....

May 11, 2016 · 3 min · 603 words · Curtis Stevenson

[50-M] Subconsciousness / Consciousness (2/2)

You’ll fall deep into it and you’ll emerge in[1]. Nearby there’s analtar of enduranceyou can use before the fight that awaits you. Run to[2]and watch the cutscene. You’ll square up to the last boss in the game -Subconsciousness. Start attacking him, but once he sustains serious injuries his health will return to a maximum. you’re free to first kill allTerrorsif you like. Repeat the actions described here until allAltarsare destroyed....

May 11, 2016 · 1 min · 206 words · Elizabeth Li