Chapter 3: Sons of Winter

guides Last update:11 May 2016 Chapter 3 After the conversation withCotterorFinnandCotter,you cut back toRodrik. Together withEleana,Arthurand his army, you reach the house. We must protect the Maester He’s gone too far! After you walk into the main hall, you noticeGryffbullyingMaester. Explain yourself, Gryff! You’ll never marry Eleana I am lord here, not you You’re piece of shit! If you have called the soldiers from Glenmore: Kill anyone that moves! The conversation initiates a series of choices that make up one big important choice....

May 11, 2016 · 1 min · 197 words · Matthew Ryan

Chapter 3: Thank you for shopping at Save Lots!: Starved for Help

Your answer does not matter. Again, there are several optional conversations waiting. To make a good start, you’re free to once again fire up the lowGatebehindLeeto talk withBrenda. The"We ran into some trouble out there. “option will take you to the next question, but none of your answers here will be important. Go right till you get toDanny. Ask questions one after the other - the"You really like that gun....

May 11, 2016 · 3 min · 560 words · Nathan Ward

Chapter 4's campaign

You’ll avoid being hit by poisonous projectiles in this way. You might also find explosives very helpful. When zombie falls down on knees, quickly approach it and pressRT. A moment later the opponent will flee. After the fight go to the rudder and examine it withA. You’ll learn some information about plane damages. Now you have to go to the place indicated by the game and turn the red handwheel....

May 11, 2016 · 2 min · 229 words · Julia Tyler

Chapter 4's Law

Park the vehicle in front of Freddy’s#2. This time you’ll be rewarded with a cut-scenes as soon as you’ve entered the bar. The shopping mall is located to the south-west and naturally it will be marked on your map. Avoid breaking the law along the way, because you wouldn’t want to initiate a new pursuit. Park the vehicle near the sidewalk#1and proceed towards the entrance to the shopping mall. Turn right at the first chance you get and follow Joe to a narrow corridor#1....

May 11, 2016 · 3 min · 479 words · Dana Cuevas

Chapter 4's Thoughts (4)

Take it and you will obtain the Meaning behind the Tattoo “Cheated Death”. Climb onto the elevation on the right. Nearby, there is a group ofpeopleand another signpost. You will obtain a clue: Why Ronan became a cop. Go to the house on the graveyard, where you learned the ability to teleport. Climb to the upper floor, follow the wooden platform, to the very end, and jump down. Make it through the narrow crack and teleport to the platform with barrels on it....

May 11, 2016 · 1 min · 168 words · Brittany Huber

Chapter 4- p. 1

guides Last update:11 May 2016 In this mission you’ll cooperate with two commandos. Your 3-man squad sails towards the first oil rig (#1). You’re armed with assault rifle M4 - this scenario is an open fight with the enemy. Inside the elevator prepare yourself for the fight by turning yourself towards the exit from the elevator. Once the area is cleared you should stand in thisbluecircle near the doors. with some ammo and… something more :-)....

May 11, 2016 · 1 min · 137 words · Mary Ross

Chapter 4- p. 2

To change the clips find good cover first, hide behind some pillars, for example. Do the same if you have to heal yourself. After clearing the area from enemies search the vicinity, look for medkits, among other things. After walking up the stairs to the upper deck you’ll see an empty helicopter (#12). During the landing you’ll see three bad guys standing near a helipad (#13). They’ll disperse when your chopper touches the helipad....

May 11, 2016 · 2 min · 236 words · Taylor Stafford

Chapter 4- part 1

guides Last update:11 May 2016 You will start in the location with lots of red snakes. As you know, Indy is afraid of snakes and will escape from them. You must find a way to cross the gap. Use you whip on the highlighted place. You will notice small bridge to pop-up. Build a pile of wood from LEGO pieces and set them on fire using torch. The bridge will fall down and will startle the snakes....

May 11, 2016 · 2 min · 398 words · Krista Walker

Chapter 4- part 2

You will notice brown bars to appear. Use them to get up, and use your whip to take the last golden ball. Put the golden ball in the last hole. The golden Ark will appear. Get close to it. As Marion, hang on the two ropes - the columns will fall down. As Indy, go left and stand on the brown pad. Change your character to Marion and hang on the rope near Indy....

May 11, 2016 · 2 min · 394 words · Henry Klein

Chapter 4- Part 3

guides Last update:11 May 2016 Get to the spot marked on the map. If you have the levitation spell/scroll, head to the door below. Break the magical barrier and go inside. Look out for the trap in the floor. On the left there is a small room with a golden bust. Stand before the raised bars and use telekinesis on thebust of a king. On the opposite side of the room, search for a corridor ending with a thin wall....

May 11, 2016 · 2 min · 222 words · Amy Taylor

Chapter 4- Part 4

To the left from the gold pile, next to a campfire and a dancer. Traditionally - break the blue barrier with the spell (seeFind all the pieces of the Titan Armour). Before you are two empty pedestals. Head right and levitate from the stone block to one of the big windows. Break the thin door in the middle of the wall and use the button on the revealed wall. This way you have opened the door on the right (next to the stone pillar)....

May 11, 2016 · 2 min · 289 words · Adam Carter

Chapter 4- Part 5

Before you get inside, you will have to deal with one of theSaurianleaders. Inside take the first corridor on the left. Stop before the cracked floor fragment and use telekinesis on the lever. Return to the place in which you moved the lever. initiate the blue barrier on the right. Break through the thin wall at the end of the corridor. Stand in front of the pedestal and turn back....

May 11, 2016 · 2 min · 218 words · Joseph Martinez

Chapter 4- Part 6

guides Last update:11 May 2016 The passage marked with agreydot is open. In the corridor you will find two spike traps on the floor, which you might avoid using levitation. The lever on the left deactivates the spikes and there is asmall anti-magic crystalin the chest. On the right there is the first of three windlasses (greendots) which you must turn. Return to the room with the map pillar. Break through the wall at the red dot....

May 11, 2016 · 2 min · 287 words · David Thomas