Episode 1

Because it is located right next to the interactive ledge, you cannot actually miss it. Stop after you reach the demolished railcar shown in screenshot 1. Enter the car and turn right. Locate the wall with the memory on it. Approach the edge of the roof and turn right to find the memory. the area occupied by friendly NPCs only. Stop after you reach the first bridge. Do not walk over it and approach the memory to the right of the bridge, instead....

May 11, 2016 · 1 min · 161 words · Brenda Graham

Episode 1 Scene 1

Use this time to listen to a conversation in the background. you’re able to also look around a little with your mouse. One of the bad guys is going to approach you in a short while. Listen to what he’s saying. You must use the mouse to look up (screen), so you’ll see his face. Now you must perform a second action. Wait for a confirmation window to be displayed on your screen....

May 11, 2016 · 2 min · 309 words · Whitney Adkins

Episode 1 Scene 4

guides Last update:11 May 2016 Proceed to your left and press the action key. This will allow your main character to grab a nearby rope. Climb up a little and start swinging on the rope. Your objective will be to let go of the rope at the appropriate time. it’s possible for you to do this by pressing the… PrintScreen key! Your task here will be to land on the left ledge....

May 11, 2016 · 3 min · 574 words · Parker Thomas

Episode 1 Scene 5

guides Last update:11 May 2016 You will find yourself standing inside a fairly small room. you could look around a little if you want to, however it’s optional. Find a metal trash can and pick it up. Use this object to destroy the only available door (screen). Doing this will allow you to leave this area. You should be able to reach a large room in just a few seconds....

May 11, 2016 · 2 min · 413 words · Nicole Cooper

Episode 10

guides Last update:11 May 2016 As soon as the mission starts, make your way through the valley. The walk is long, but straightforward. When you reach the cliff, turn right. You’ll see a damaged cart which works perfectly as a plank. Turn left, and after a few steps later, left again to get inside another cart. Leave on the other side, then run, because the cart will collapse shortly. Turn left once again and keep close to the rocks....

May 11, 2016 · 2 min · 347 words · James Brown

Episode 12

guides Last update:11 May 2016 Another shootout in a train. Make a big entrance by forcing the door open. As soon as you break inside, kill the enemies in front, then move out. Continue onwards until you reach a closed door and a ladder on the side. Climb up to the roof and kill the thug there. Enter another cart, this time with horses. As you go through it, time will go into slow-motion....

May 11, 2016 · 2 min · 285 words · Stephen Miller

Episode 13

guides Last update:11 May 2016 Go down on the road and follow the path. After a while, you’ll come face to face with Indians who don’t have friendly intentions. As you get close, more Indians will show up, but you know the drill. Once they stop coming, go to where they came from. Look for a path on your left and go down it while Greaves sings you a song about death....

May 11, 2016 · 2 min · 232 words · Brent Frey

Episode 14, the Bad and the Dead

Continue forward until you reach some buildings. They’re ruins, actually, at which the path will end. Instead, you’ll have an entrance to a house to your right, so make use of it. Inside, crouch and get through on the left. After a while you’ll see a barn. Watch out, because the beams will collapse and you’re going to have to avoid being crushed. Turn right and get back on the path....

May 11, 2016 · 2 min · 389 words · Andrew Miller

Episode 2 Scene 1

guides Last update:11 May 2016 You’ll start the game exactly where you left off. You will have to wait for the monster to end its speech. Carnby will land on a lower level. This is where the first battle of the game is going to take place. Once you’ve regained full control over your main character, consider picking up one of nearby items. You’ll probably take a kettle or a hammer....

May 11, 2016 · 3 min · 446 words · Kristy Middleton

Episode 2 Scene 3

guides Last update:11 May 2016 You should end up standing in a burning corridor. Thankfully, you won’t have to go back up, because there’s a new fire extinguisher here. Take this object and use it to put out the fire (screen). It shouldn’t take you too long. Leave the extinguisher here and proceed towards a new door. fire up the door and you’ll be rewarded with a much longer cut-scene....

May 11, 2016 · 2 min · 269 words · Dylan Carter

Episode 201: Ice Station Santa: Ice Station Santa

guides Last update:11 May 2016 Giant robot Maimtron 9000 attacks you. Exit office and talk to him. When Maimtron will ponder asked question, enter office and pull out the key from his back. Go down stairs and look at his sole. He has been sent by Santa. You are in Santa’s workshop at the North Pole. Talk to Soda Poppers. Enter Santa’s Workshop. Talk to the green elf and make him cry....

May 11, 2016 · 2 min · 236 words · Andrew Ellis

Episode 202: Moai Better Blues: Moai Better Blues

guides Last update:11 May 2016 Talk to Chimps and say that The Feet shall now anoint Max. When Max will stand under the Feet, use conch on triangle. Look around the cave. Take blue bowling ball and red-oozing snail. See crates and the radio. See radio in crashed plane. Set 7175mHz frequency and scare Bosco “We are observing your earth”. Go to Bosco’s Store and take Banang. Go back underground cave and use Banang on ceremonial urn....

May 11, 2016 · 1 min · 160 words · John Schultz

Episode 203: Night of the Raving Dead: Night of the Raving Dead

guides Last update:11 May 2016 First, eliminate Harry. When Sybil ask 3rd question to Harry, quickly press chocolate heart. Agent Superball will replace Harry. Talk to Agent Superball and take chocolate heart. Go outside and venture to take off super antenna from Desoto. Use super antenna on alchemic machine and pull power lever. Use chocolate heart on the machine and you will get golden heart. See wooden stakes on the left and Jurgen’s picture above....

May 11, 2016 · 1 min · 172 words · Paul Mccoy