Episode 204: Chariots of The Dogs: Chariots of The Dogs

guides Last update:11 May 2016 Enter Bosco’s store and talk to Flint. Jump through the counter and look around. Take Moai Head toy from the ground and look close at counter. Put Moai Head toy into X-Ray machine. Take photo and place it on lamp above counter. Jump back and enter the code. Enter bathroom and look around. Enter cabin and take bottle of vinegar. See volcano’s models on the left, barrels of baking soda and writing on the wallNot big enough....

May 11, 2016 · 1 min · 140 words · Shelby Clark

Episode 205: What's New, Beelzebub?: What's New, Beelzebub?

guides Last update:11 May 2016 Exit workshop and enter Elf’s diorama. Talk to him completely and give advice about new toy. Select: -commando style(he will be armor less). Go back to Santa. Look at gift dispenser monitor and see commando toy. Now shoot at gift package with commando. See demon babies gone. Go back to Hell. Satan still don’t want to talk. Go back and enter Stinky’s diorama. Talk to Stinky’s grandpa and to rat guests....

May 11, 2016 · 2 min · 224 words · Anthony Murray

Episode 3

guides Last update:11 May 2016 Move ahead, following the sandy path. Soon you’ll hear gunshots, so run towards them without delay. When you turn around the corner, you’ll see a bunch of bandits robbing a stagecoach. Kill them all and approach the stagecoach to see if there’s anyone alive. A short cutscene later, you’ll be attacked by a group of Apache warriors. This will trigger the familiar mini game which will have you pressing the indicated buttons....

May 11, 2016 · 2 min · 406 words · Shannon Hansen

Episode 3 Scene 1

guides Last update:11 May 2016 Sarah will notice that one of your wounds looks really bad. As a result, you will be given seven minutes to patch yourself up. Start off by moving forward. Head over to a large tunnel (screen). Sadly, the opposite exit is going to be blocked by a bus. Go back to the start area and wait for the camera to change its position. Sarah will notice that an ambulance has appeared near the bridge....

May 11, 2016 · 3 min · 553 words · Lisa Jones

Episode 3 Scene 2 part 1

You would have been electrocuted on your way out. Choose a pistol from your inventory and switch to FPP view. Destroy a small object which holds the cable (screen). Doing this will allow you to exit this room safely. You should be able to find a lot of interesting items here. Check the locker near the medical point. Choose the explosive bottle from your inventory. Move back and throw the bottle at the partially destroyed wall (screen)....

May 11, 2016 · 3 min · 495 words · Paige Clay

Episode 3 Scene 2 part 2

guides Last update:11 May 2016 Don’t forget to pick up interesting items along the way. For example, you should be able to find more ammo for your gun near the bus. Once you’ve reached the end of this ledge, jump towards a nearby platform (screen). Get ready to defeat a few monsters. Don’t wait for the monsters to show up. Instead, pick up a chair QUICKLY and proceed towards the flames....

May 11, 2016 · 3 min · 550 words · Joanne Flores

Episode 3 Scene 3 part 1

guides Last update:11 May 2016 Keep heading forward until you’ve reached a larger area of the sewers. You won’t have to inspect this area, because you wouldn’t find anything of interest. Instead, proceed to the stairs (screen). You will have to make a stop here, because your cell phone will start ringing. Listen to a conversation and continue moving forward. Thankfully, you won’t encounter any monsters here. Notice that the water has been electrified....

May 11, 2016 · 3 min · 583 words · Elizabeth Walker

Episode 3 Scene 3 part 2

guides Last update:11 May 2016 Head on to your right and take a look at objects available for taking. Try finding an explosive bottle amongst those things. Once this object is in your inventory, go back to the closed door. You could also throw the bottle at the door. Either way, you will be allowed to get inside. Keep heading straight and then turn right. A very interesting cut-scene is going to be displayed on your screen....

May 11, 2016 · 3 min · 584 words · Terry Gill

Episode 3 Scene 4

guides Last update:11 May 2016 Notice that a new location has been added to your personal map. confirm that you’ve left the sewers safely. Your top priority at the moment is to reach the ambulance (2 on the map). You won’t have to fight with any of the monsters. I wouldn’t recommend engaging in any duels, because more demons would eventually get here. Start off by running south. You should be able to reach the stairs in a short while (screen)....

May 11, 2016 · 3 min · 464 words · Anna Brown

Episode 3: Primer

guides Last update:11 May 2016 Before you leave the room, first look around it. On the commode you will find a bottle that will trigger awhispered word. Go to the left after leaving the room. There, near the flowers, you will find anotherrat drawing. Walk through the door on the right and towards the piano - it will start automatically moving forward. Turn around and leave through the door once it hit the wall....

May 11, 2016 · 3 min · 636 words · David Anderson

Episode 4 Scene 1

Your first objective here will be to reach a new car. you’ve got the option to see this vehicle on your personal map. You’ll have to use the car to get to the museum. Start off by moving north. Notice that Sarah automatically follows your lead. Read a new text message along the way. You’ll come across a small building here (screen) and it would be wise to explore it....

May 11, 2016 · 2 min · 356 words · Frederick Ward

Episode 4 Scene 2

guides Last update:11 May 2016 As you’ve probably suspected, you will have to defeat your first boss. It’s going to be a large nest built out of flying creatures. Hide near Sarah or on the opposite side. you could’t stay in the open, because the large creature will throw large objects at you. Clear out your inventory (screen) by dropping medical sprays. I would recommend that you free up at least two slots....

May 11, 2016 · 3 min · 445 words · Anthony Schneider

Episode 4: Brush

guides Last update:11 May 2016 Leave the room. Walk to the end of the corridor and then walk through the door. You will reach a room with four doors. Open them all and then turn around. Suddenly new door will appear. A cartoonish fire sequence will start. Once it is over, you’re able to findwhisper wordbefore the door - a horse drawing. pop crack open the door and leave through it....

May 11, 2016 · 3 min · 578 words · Bethany Williams