Examine Robinson's baggage

guides Last update:11 May 2016 Leave the office and talk to Robinson again. The topic of his baggage in the left luggage room will turn up. You will find Robinson’s luggage there. Opening Robinson’s luggage Rotate cylinder nr 1, so you could see two windows. Take Business papers from the suitcase. Do the same with three other contracts. Deduction Connect “Special wagon” with “Prototype has insurance”. You will obtain “Robinson’s motive”....

May 11, 2016 · 1 min · 118 words · Jessica Mclaughlin

Examine the belongings of the victim and the witnesses

On the table, you will see the belongings of the victim and the witnesses. Examine them one by one. AmongPitkin’sbelongings, check the Handkerchief, Fountain pen and the Visiting card. Rotate the card in the close-up mode to read the inscription. InGarrow’sbelongings, you will find the Bloody towel and aDrugphial. Take it - Holmes will ask Watson about its contents: it’s St. John’s Wort powder. InBlinkhorn’sbelongings, there is a Pencil and aLetterfromPitkin(also anEvidencein the Casebook)....

May 11, 2016 · 1 min · 168 words · Kevin Nunez

Examine the Colonial Collection

guides Last update:11 May 2016 Go to the room with low ceiling, behind the damaged door. Examine the Plants on the right and head to the empty part of the room. Activate Holmes’s talent. Examine the Detergent on the floor and the Stone chip a bit to the right. In the close-up mode, take a look at it (from both sides). Holmes will notice that it is aFragment from a statue....

May 11, 2016 · 1 min · 129 words · Jenny Garcia

Examine the crime scene- Bexhill

Then go downstairs and talk to Japp. Then look at the body (7 clues). Look at victim’sface,mark onherneck,no signs of a struggle(right hand) andbare feet. From herleft handtake asmall key. Look ata braided silk beltand at theABC guide. In the zoom turn it to see on which page it is open. LITTLE GREY CELLS How was the victim killed? What are the common points between the Andover murder and the one in Bexhill?...

May 11, 2016 · 1 min · 112 words · Maria Reyes

Example of how to play out a mission

Here’s an example of what you should do. I’ve picked North Africa for this presentation. You will be able to get there after you take control over Congo or Sahara. Quick start Every secondary mission begins the same way. You’ll be commanding a Masari space ship. I wouldn’t recommend losing too much time while trying to find the best landing site. You should also consider switching your default setting, so you’ll rely on Dark Matter....

May 11, 2016 · 3 min · 459 words · Lisa Clarke

Example scenarios- part 1

guides Last update:11 May 2016 Let’s start the first scenario of the single player campaign. By doing this, I wanted to present the rules of the game and the features of each color. We’ll start with Fire, the red deck. The objective in Encounters with Twilight is to clear an old city of the forces of Twilight. At the beginning of the game you already habe two Power Wells and quite a lot of Power....

May 11, 2016 · 2 min · 241 words · Travis Davis

Example scenarios- part 2

Move the rest of the troops to the right and destroy the camp. Kill your Eagles, by double-clicking the skull icon, like before. Build two Power Wells and a third Monument with a Frost Orb in the destroyed Twilight lair. you might also find a chest of gold aboce the camp. Let your units regenerate life and summonTremorswhen the Orb is already available. Take this army east. You will reach another crossroads, leading to two camps....

May 11, 2016 · 2 min · 307 words · Heather Mendoza

Excavations

He wants you to get rid of a pack of wolves that has been troubling the workers. Their lair is to the South of the Excavations (the location becomes marked on your map). It’s simple, just go there and do your thing. You’ll get some gold once you successfully return. He, himself, initiates but one mission - retrieving his private package from Gorelin. He will mark a location of a Karga warehouse on your map....

May 11, 2016 · 2 min · 318 words · Kyle White

Executive Actions

guides Last update:11 May 2016 Map One of largest location in the net. It would be good to take more than one Decker with you. 1.Matrix entrance- Quest:Executive Action - Matrix(Main quest). 2.Portal I- Quest:Executive Action - Matrix. 3.Portal II- Quest:Executive Action - Matrix. 4.Core Security Camera 1- Quest:Executive Action - Matrix. 5.Core Security Camera 2- Quest:Executive Action - Matrix. 6.Portal III- Quest:Executive Action - Matrix. 7.Portal IV- Quest:Executive Action - Matrix....

May 11, 2016 · 2 min · 349 words · Deanna Blake

Exeunt II

guides Last update:11 May 2016 check that that you’ve returned to the ammo crate to resupply your character. Keep moving towards your new destination. Enter a large elevator and wait for it to get to the upper level. preserve your game once you’re still inside a moving elevator. It’s very important, because you’ll take part in some difficult fights very soon. Your first fight ere is going to be very simple....

May 11, 2016 · 2 min · 405 words · Dana Ellis

Exeunt III

guides Last update:11 May 2016 You will probably notice that an enemy soldier has appeared in front of you. Once he’s gone, pull the lever so you can retrieve the moving platform. Kill him and leave the moving platform. You will only encounter one enemy unit along the way. Eventually you’ll come across a corridor filled with laser traps (screen). confirm that you’re using a time stop function to avoid the lasers....

May 11, 2016 · 2 min · 355 words · Joan Walsh

Expansion of the Empire

The status of the city depends on the population. With each successive level, the limits of the city grow. One of the ways is seizing a city, by force, from another player. After the successful attack, you could do several things with the city. These are: Absorb:the city is joined to your Empire. This is considered an act of good will, for which you are rewarded with 100 points of alignment....

May 11, 2016 · 2 min · 349 words · Michael Lewis

Experience and morale, morale and maneuvering

guides Last update:11 May 2016 Each unit (if lives long enough) learns on the battlefield. It reflects in experience levels of soldiers. Staying under fire or, in general, taking part in fight increases unit’s experience. Left under fire, seeing the dying friends, nearby fire or usage of scary weapon decreases the morale. Panicked - four time longer reloading, 50% lesser accuracy. Skilled stunning enemies let you eliminate theoretically more powerful but inexperienced troops....

May 11, 2016 · 2 min · 280 words · William Silva