Final mission- Maelstrom

guides Last update:11 May 2016 You will receive new objectives very soon. As a result, you will have to head on to the second ship (#1). Use the glowing area to reach the deck of that ship. Just as before, it would be a good idea to try and score a combo sequence here. You will have to keep hitting the monsters for about a minute. You’ll going to be playing as Will Turner....

May 11, 2016 · 2 min · 426 words · Stephen Garrison

FINAL MISSION- Reckoning

You shouldn’t have any problems doing that. Ignore the door leading to the command centre. Instead, you will have to go to the ship’s bridge. As a result, start moving forward, because you’ll eventually have to reach an upper deck. You should be able to reach the stairs (2 on the map). Head on to the upper deck of the ship. Once this is done, proceed to a new staircase....

May 11, 2016 · 1 min · 156 words · Deborah Hines

Find a Cog

guides Last update:11 May 2016 Go to the hatch right of the wardrobe and call Watson. Flour, pouring from ceiling, will give a thought to Watson. You need only one thing, which it’s possible for you to find in the chest nearby chimney. Take off a rag and take abrushfrom the crate. Go to the chest and click it. Use a brush on the flour on the left and cover all numbered buttons....

May 11, 2016 · 1 min · 201 words · Samantha Flores

Find a fault- The Tunnels

guides Last update:11 May 2016 Return to the previous tunnel and turn right. Jump onto pipes (screen above). Continue climbing until you get to door. Move forward and stop at the camp, where you find, among others, first pack offlares. Beware especially of Walkers, which are hardly noticeable in the darkness. Use firearm or explosives to take him down and then search a side corridor (screen above). Ram the door and check two more rooms, where you find anotherModification....

May 11, 2016 · 1 min · 133 words · Taylor Hopkins

Find a route to the Research Facility: Reach for the Sky

guides Last update:11 May 2016 You will start over a cliff. Blueprints1/1- On the crate right next to the building. Upgrade Circuits1/1- Inside the building in the locker, to the right of the entrance. Keep going, until you reach your companions. After a short conversation, search the cave for crates, and approach the climb support mechanism. Start climbing up while steering clear of the falling debris. After you reach the top, detach the line and go towards the next panel....

May 11, 2016 · 2 min · 229 words · Joe Snyder

Find a safe place

Do this twice and you receive information on safety inOedon Chapel. Note2:remember to talk to NPCs as soon as possible. you’ve got the option to findthe Old LadyinCentral Yharnam. After you talk to her, you receive 1, 2 and 3Sedativesrespectively. Then, the lady disappears for a moment and leaves a letter behind. After she is back, you could receive moreSedatives, but this time she disappears or good. you could find her body in the chapel, with moreSedatives....

May 11, 2016 · 2 min · 358 words · Mr. Curtis Moore

Find a way into the facility: Everything Has Its Place

guides Last update:11 May 2016 Run towards the ladder where your companions climbing up. Unfortunately, in the middle of way up, the ladder will collapse. Upgrade Circuits1/13- On the crate to the left, next to the ladder. Cross the cave until you get to the large red gate. You’ll see a new jot down of opponent in a distance but you’ll encounter him later. After a short walk you’ll reach the entrance to the front gate of the facility....

May 11, 2016 · 1 min · 166 words · Brian Howard

Find a way into the Weyland-Yutani Facility to save Bella: For Bella

guides Last update:11 May 2016 Head for the Weyland-Yatani Facility. At the first fork, I recommend the right path; you’ll get an additional conversation. Continue the linear march forward, looking around for supplies in the meantime. The first series of battles will take place in the above canyon and the nearby camp. verify you’ve killed all Xenomorphs, then make your way to the next area, past a wreckage. You’ll be regularly attacked by large packs of aliens....

May 11, 2016 · 2 min · 354 words · Samantha Waller

Find a way through the armory: Revolution

Having taken care of all your business here, fire up the door. Turn right and approach, carefully, the gate metal detector. Take your time here, and wait for the guards to finish their conversation. One of them should start going your way. Wait for him to walk past you and then kill or knock him unconscious. Approach the next opponent carefully and eliminate him in the manner of your choice....

May 11, 2016 · 2 min · 340 words · Elizabeth Kirby

Find a way through the catacombs: Torchlight

According to Pavel’s suggestion, you have to have the flashlight switched on all the time. In addition remember about charging flashlight batteries with charger. This gear can be selected from the inventory by holding default flashlight key/button. Keep going, remembering about examining all bodies along your way. After reaching the collapsed part of the tunnel listen to the Pavel’s commentary and approach him. Jump to the hole and move on....

May 11, 2016 · 2 min · 303 words · James Green

Find a way to contact the Torrens

In the corridor, you will encounter several hostile humans. Walk past them quietly or eliminate them. On the left side you will notice a locked vent shaft. Use the ion torch to get inside. After leaving the shaft, search the room. You will find an Archive Log and a Smoke Bomb blueprint. You will also find ammo and ingredients. Go back to the vent shaft, and once inside, turn left....

May 11, 2016 · 3 min · 459 words · Katherine Solis

Find a way to distract the looters

To do it, turn the generator in the opposite room off. Keep crouching (by default - C). Walk up to the generator shown in the screenshot to deactivate it. you could also see your escape route here. Use the panel in the floor to get to the next room unnoticed. Wait until the looters start looking for you, then get out of the vent and go to Axel. Axel will inform you that you have to turn on the power....

May 11, 2016 · 1 min · 150 words · Julia Walter

Find a way to get upstairs: Separation

Wait until two guards appear. you might act here in two ways - get past them or attack them. Destroy flashing lamp on the right wall and carefully approach a new area. Wait until upper metal construction with a single guard moves away from this place. The main part of this location can be reached in two ways. The first option is to go to the left. The second variant is to go to the right....

May 11, 2016 · 2 min · 354 words · Luis Thompson