Intel Location

guides Last update:11 May 2016 Act II - Wolverines! After leaving the alley (beginning of the mission), you will arrive at a small gas station. The laptop is inside, by the cash registers (there are monitors above). CRB Financial building, head left from the entrance, the laptop is on the table. Taco Togo restaurant, enter through the demolished part, the laptop is inside. Burger Town’s back, in a garbage can....

May 11, 2016 · 2 min · 225 words · Breanna Morton

Interact with other players

When you start the game you’re automatically connected to the existing session with randomly chosen players. It is not especially recommended variant by me, because you do not control who else joins the game. Offline game - this state completely blocks the possibility for other players to join your session. The main obvious form of interaction with other players is game of cops and racers. It is worth noting that the single session can be joined up to 6 players....

May 11, 2016 · 1 min · 156 words · Nicholas Walters

Interface and modifications

guides Last update:11 May 2016 The shipyard has its own interface, which is really intuitive and legible. It will show all the details of a given ship. Below, you’ll find a list of all the aspects of the shipyard’s interface. In the campaign mode, you’ll also be able to save and load game here. you could’t do that in the skirmish mode. Next mission If your fleet is ready to start another mission, click this button....

May 11, 2016 · 2 min · 341 words · Christopher Bradshaw

Interface and the Scouter

guides Last update:11 May 2016 In this chapter, we’ll take a quick look at the combat screen. The interface is rather similar to other fighting games. The specific elements are as follows: 1- health bar. If it gets depleted, you lose or pass out (depending on the current objective). Another fighter might revive you by giving you a few health points. It’s the energy used for activating skills. The ones from “strike” category, which are just combos, use Ki as well....

May 11, 2016 · 1 min · 186 words · Caroline Gonzalez

Intermediate Integration- Act I

guides Last update:11 May 2016 After short and unpleasing cut scene, you regain control. Your task is to collect 4 small cubes one more time. First, turn left and then pick up a small cube from the edge. Turn around and approach a small button. Place a cube in its middle (screen above). It lowers the glass curtain. You should notice a big elevator. Jump over the abyss or walk it around....

May 11, 2016 · 2 min · 254 words · Jose Harding

Intermediate Jumper- Act II

guides Last update:11 May 2016 Welcome in the second act. First level is very short. Approach the module with cube, in front of the entrance. Pick up cube, turn around and approach the launcher. Place cube on the launcher, charge launcher withred, jump on the cube and charge it withgreen. You should land on the upper platform with a cube. Pick it up, place on the other launcher and fire yourself once again up....

May 11, 2016 · 1 min · 139 words · Alyssa Austin

Intermediate Platform- Act I

Charge module withredand do the same with platform. Jump on it and then charge withgreen. When platform stops, aim at engine on the other side of room. If you need help, you’re free to use zoom(Q)and holdLMBorRMBfor laser sight. Charge the module withredand platform withgreen. After that, change its charge onred. Second platform will push you out, so change its charge onred. When you get to the very module, fire at the third horizontal platform withredcharge....

May 11, 2016 · 1 min · 182 words · William Ortiz

Interrogating Sokolov#5

You should also payPieroa visit in his workshop. Talk toCecely, who should inform you that you may use the abandoned apartment. Theabandoned apartment keymay be found underneath the bed in room 203. Inside, there is abone charm. New Main Quest: Interrogate Sokolov How you react toEmilywaking you up, is of no significance whatsoever. Exit the pub and walk into the building that has been inaccessible so far, in whichSokolovis being interrogated....

May 11, 2016 · 1 min · 151 words · Mark Weber

Interval 01- part 1- Premonition

guides Last update:11 May 2016 Don’t be frightened when you see Alma for the very first time. Wait for your main character to stand up. Now you must start following the little girl towards the burning objects seen in the background. You’ll end up inside a moving armored vehicle. [#1] You’ll now take part in an interactive cut-scene. Listen to what other squad members have to say about the situation....

May 11, 2016 · 2 min · 359 words · Shane Garcia

Interval 01- part 2- Premonition

Prevent enemy units from surprising you from the right[#7]and you should be just fine. Once the battle has ended check all the bodies for additional ammunition. [#7] Proceed to the only available exit. Just as before, focus on finding a good cover as soon as possible. Once they’re gone explore this area and you’ll find a few health syringes. Collecting those will allow you to replenish health. Proceed to the next section....

May 11, 2016 · 2 min · 350 words · Anthony Rice

Interval 02- part 3- Isolation

guides Last update:11 May 2016 Once the battle has ended take your time to collect much needed supplies. Proceed to the elevator, turn around and use a control panel[#40]. Go to your left and keep moving forward until you’ve left the shaft. Ignore the steam coming out of the pipes, because you won’t sustain any injuries here. Use the stairs to get to an upper floor. Turn off your flashlight and approach the door carefully....

May 11, 2016 · 2 min · 324 words · Sharon Moss

Interval 02- part 4- Isolation

guides Last update:11 May 2016 You finally found your way to the morgue. Don’t be scared when you see Alma. Instead follow the wraith to a side room. Once again - keep your cool, especially since you won’t be attacked by the undead. Turn left and notice a platform in front of you[#48]. Jump onto the platform and get to an elevator shaft. Now you must turn around. Aim at the platform and press the action key to push it away....

May 11, 2016 · 2 min · 412 words · Kaitlin Mathis

Interval 02- part 9- Isolation

guides Last update:11 May 2016 You should be able to reach a new junction in a short while. Ignore bodies of dead civilians and proceed towards the left passageway. Enemy troops are stationed just around the corner. see to it to aim for yellow canisters[#86]to get rid of them quickly. You should also prevent them from surprising you from the left. Go back for the armor once you’ve won. Inspect bodies of fallen enemies for grenades and ammunition....

May 11, 2016 · 2 min · 287 words · Rodney Swanson