Locations

guides Last update:11 May 2016 1. Cormaeril Company Sheds - It will be accessible if you are doing quests for Lathander Church. Morningstar Haven - You will findObidthere. you’re free to buy some items from him. Brother Edens House - It will be accessible if you are doingquest: The Tyrran Enclave. Garbage / strange cave. Ding Thrush / Hamster - Buy a hamster from the trader. Animal will be handy during thequest: The Brotherhood of the Ferret....

May 11, 2016 · 1 min · 170 words · Jason Jones

Locations and buildings

We start the game near our machinery fleet around which the most crucial structures are built. The first and most important are the grain silos. It’s there that we can store the collected crops while waiting for the prices to go up. The next crucial element at the site is the seed station. Here’s where you refill your sowing machines before setting out into the fields. The next equally important structure is the fuel station....

May 11, 2016 · 1 min · 186 words · David Morris

Locations of the Pages

BANESWOOD The page has been hidden in the eastern part of Baneswood, behind the large statue. Find the narrow corridor and wall-run along the walls, bouncing off between them until you’re there. You’re going to have to wall-run and grab onto interactive edges as they go. It’s hidden where the ball has been previously lodged. It’s hidden behind barrels, not far from the unit used to progress the main quest....

May 11, 2016 · 2 min · 242 words · Karla Bender

Locked Armory; Painful Insanity

So you have to obtain the master key, which can be found by senior guards. Walk through the corridor to one of room, where guards resides (2). Before you bring up the door, prepare your gun. Inside the first room you have to shoot twopolicemen#2. In the next room (3) you’ll find only one, lastpoliceman. Amaster keycan be found on a chest of drawers next to a plant#1. Grab it and return toKevin(1)....

May 11, 2016 · 1 min · 169 words · Steve Dawson

London Hospital, 12 September 1888

Go right and launch the suitcase withsurgical instrumentthat is lying on the table. Take one of the instruments. Get close to the trolley and use the tool to unscrew one of its wheels. Watson will find anold prescriptioncovered with some notes. Now take a look at a heart drawing. Then takeEncyclopedia of Anatomy.Get close to the cabinet and tap on the jar. You will see a chart with a puzzle....

May 11, 2016 · 2 min · 343 words · Jose Newman

London Nautica

In the spot, where there used to be the monument, and where the legs only are. it’s crucial that you jump over, from one leg to another, to get there. After you enter the building, in the room on the left, there isCode 2:6. After you enter the building, in the room on the left, in the safe. After you enter the building, where you have fought the robot. The decanter is on the right, in the cabinet....

May 11, 2016 · 1 min · 205 words · Alicia Norman

London Town

[1]Build the mechanism using the bricksthat will fall apart andclimb(usingJack’shook). [2] While uppush down the golden statue. [1] Thengrab the rope near the window. [2] Get on the table andmove the piece of the statue towards the swinging chandelier. [1]Jump on the chandelier. [2] The corridor Enter the corridor and go to thecenterof it. Destroy the furniture on the left and right -the cupboard and the cabinet. [1] Destroy it....

May 11, 2016 · 2 min · 307 words · Terry Cowan

Long Drop Full Stop- Basso

you oughta meet up withBassoat the Crippled Burrick tavern. opt for Rope Arrow from the inventory and shoot it towards the interactive catch shown in the above screenshot. by taking the nearby ladder (you’re gonna wanna lower it first). Using the wirecutter will lower the nearby wooden bridge, which you’re gonna wanna take. Force the window open and walk into the apartment [Stonemarket - Hangman’s Apartment]. The exploration of the apartment itself is not problematic....

May 11, 2016 · 1 min · 133 words · William Price

Long Way Home. 1

Confirm the will to go to [Sundermount]#1(M25, 1). During the fight, you should use AoE spells and abilities#1. After the battle head west and you should shortly reach the Dalish camp#2. Approach the twoDalish Huntersstanding beside the camp entrance#1(M25, 2). Merrill, who you will meet in just a moment, will help you in the ceremony. Eventually confirm the will to head to the mountain top and ask her for a moment to gather supplies....

May 11, 2016 · 1 min · 154 words · Mr. Frederick Kim

Long Way Home. 2

guides Last update:11 May 2016 Keep moving up and eventually you will reach a small camp#1. Talk with theDalish Hunterand Merrill. Also look around for asackand anelfroot. Use this chance to examine the rock rubble#2to learn that you cannot pass through there. After the fight, use the passage leading south-east#1and go down the stairs to the lower level. Go through the new narrow passage and turn right#1. The later ones should be eliminated first....

May 11, 2016 · 2 min · 233 words · Brian Norman

Look for an entrance to the workshop- Pump Action

When you get to the corner balcony, turn left and jump to the water. Find a ladder (screen above) which allows you to omit destroyed balcony. Now head for southern west. Approach the new ladder, which takes you on a roof of building next to the workshop. Localize a narrow passage between roofs, heading southern west. Stop where the screen above shows - the area is strong with Walkers. Use freshly found molotovs (or explosives) to eliminate them....

May 11, 2016 · 1 min · 138 words · Sandra Guerra

Looking for the Beacon of Avernus: The Hidden Beacon of Avernus

guides Last update:11 May 2016 Brushian came back outside and heard two pirates talking. One of them claimed that he had a magic jug of grog that refills itself. The conversation was stopped because someone was coming. Seamen lowered the empty grog bottle above the right window near where Brushian was standing. Since the grog ended, the other pirate refused to share his sunflower seeds. Brushian looked at the sunflower seed remains and searched through it....

May 11, 2016 · 4 min · 779 words · Eric Wong

Looking for Trouble

guides Last update:11 May 2016 The Map Another visit at your new home. This time to collect a new party. 1.Cherry Bomb(NPC)- Quest:Looking for Trouble(Main Quest). 3.Van Graas(Merchant)- buys unique items. 4.Jessica Watts(NPC)- Quest:Looking for Trouble. 5.Coyote(NPC)- You will learn from her about Gino’s condition. Kluwe(NPC)- the current information about the Seamstresses security system. Delilah(NPC)- Quest:Looking for Trouble. 8.descent to The Safehouse. Merchants Location:In front of the jukebox close to the bar[3]....

May 11, 2016 · 2 min · 253 words · Nicole Jenkins