Majd Addin of Jerusalem

Find a tower, it’s possible for you to synchronize on. Complete at least 3 tasks. 3 Investigations are needed to access Assassination Memory. Climb view point to locate them. Two targets must be eliminated. In exchange, you will receive information about scholars often visiting execution place. Pickpocket A stolen letter reveals the place where the next execution is to be performed. A stolen letter contains a map with marked guard positions....

May 11, 2016 · 1 min · 194 words · Jill Miller

Make a deal with Cletus- Lower Ascension Station

guides Last update:11 May 2016 Examine theLifeboat- you need special codes to open it. Move to theLevernext to theFlag Poleand pull it. Look at the railing and take theEmbellishment. Use the elevator and go to the concourse. You’ll see Cletus talking with Argus, Organons' commander. Rufus will hide himself automatically when Cletus goes to the elevator - look how they are similar … The way to Goal is blocked by Argus - think up something!...

May 11, 2016 · 2 min · 260 words · Sarah Johnson

Make a mock-up Goal

Take also apaint set(watercolors) lying on the right from the booth. Put the coins into the gumball machine. Rufus wins a ring, it falls down and roll to the main square. When Rufus goes to the main square, wombat will steal the ring. Return to the gumball machine and takethree pieces of chewing gum. Then go to the left and come back to the quarry. Go to the fairground and show the fortune-teller the current magazine....

May 11, 2016 · 1 min · 156 words · Susan Perry

Make an equipment to finding and opening portals

Go to the right and take twobottles of goat milk(in front of Henna’s door). Go further to the right and come back to Goal’s habitat. Get into the timepod and push the button. When you come to Goal’s habitat once again, she will be a small child. you gotta be fast once again (time limit action). Turn on the television (on the left). Take alollipopfrom baby Goal and hide it into Ulysses' lunchbox lying on the shelf on the right....

May 11, 2016 · 2 min · 247 words · David Sanchez

Make it into the jeweler's: Lockdown

A closed door with a solid lock. Option B: Cellar entrance Location of the back entrance to the jeweller’s shop. Using this hole will allow Garrett to make his way above the shop’s main room. Option D: Rope Location of the rope. This site is not associated with and/or endorsed by the Square-Enix / Eidos or Eidos Studios. All logos and images are copyrighted by their respective owners.

May 11, 2016 · 1 min · 68 words · Jason Warner

Make it through the first part of the underground: Dirty Secrets

For the first time here, you should probably decide which way you want to cross the underground. A very good idea is to take the door on the left. Explore the side room and find aBroadhead Arrow, aFire Arrowand aPoppyinside. Remain in the small room and locate the opening near the ceiling. It is a good idea to climb here, thanks to which Garrett will reach a side passage. Take a look around the area, because there is acollectiblehere(The Pinned Castinets - Jewelwing)....

May 11, 2016 · 1 min · 195 words · Michael White

Make matrices of three jackalopes

guides Last update:11 May 2016 Return to the elevator and use the mallet on the red key. Computer updates database and writing it to cartridge. Take acartridge01from scanner (the compartment in the front of the equipment). Go to the elevator, choose green key of chill-out zone. Go to the Jackalope generator and click it. Jackalope generator Put the cartridge 01 into the left slot and cartridge 03 into the right slot....

May 11, 2016 · 1 min · 204 words · Matthew Robbins

Make your way out of the command center with Charlie's disc- Special Missions HQ

After you return to the tunnel, grab onto the pipe attached to the ceiling once again. Walk through the ventilation shaft and return to the room with one guard. You now need to go towards the corridor where you started the exploration of this floor of the building. Carefully, approach the exit from this area. The enemies will still be trying to hunt down your character. Walk now in the counterclockwise direction and use the poles as your covers....

May 11, 2016 · 1 min · 197 words · Elizabeth Barker

Make your way past the room with platforms

guides Last update:11 May 2016 Wait for the conversation withEdgeto end and start exploring the location. Check out the screen that you pass by. Right after you climb the nearby stairs, examine the area under it. you might find here aSAT Patchshown in the above screenshot. Go ahead and use theSAT Hatchon the wall to your right, if you gotta. Open thedoorand watch the cutscene. Climb up the stairs and use the Spammer to hit thebuttonto call the Delivery Cart....

May 11, 2016 · 2 min · 400 words · Autumn Barry

Make your way through CELL outposts!

guides Last update:11 May 2016 After you gain control over your character, go straight ahead and turn left. Walk down the bridge. On the corpse to your left, you will find the firstBlackbox1/2. After you collect data, followPsycho, until you reach CELL headquarters. Once inside, apply silencer to the pistol, using gun menu. After the door to the next room opens, sneak-kill the enemy to the left. Collect his weapon (Feline)....

May 11, 2016 · 2 min · 225 words · James Ramirez

Make your way to System-X

guides Last update:11 May 2016 Climb the elevation to the right and go straight ahead. When you approach a road block, jump over to the other side. On here, on the building, you will find aposter1/1. Jump down now and go straight ahead. In the first basin to the left, near the corpse, you will find aBlackbox1/3. As you go straight ahead, you will encounter an enemy patrol. Turn into the tunnel to the right, where you will find anotherBlackbox2/3....

May 11, 2016 · 1 min · 202 words · Logan Elliott

Make your way to the control room- American Consumption

guides Last update:11 May 2016 Go slightly to the right, i.e. towards the two trucks parked in front of the fuel station. Watch out because one of the enemies is patrolling the entire area. He moves around clockwise, so you may expect him approach from the right. The abovementioned first terrorist is best if avoided at the moment when he is coming down the ramp. Wait for him until he walks past you and pull up to jump over the balustrade....

May 11, 2016 · 2 min · 255 words · James Hoffman

Make your way to the VIP entrance

Interact with theCrane control, to rotate it. Remain where you have used the control panel and turn to the right a bit. Aim the Spammer at theContainershown in the above screenshot and use Force Spammer to move it to the left. Shimmy to the left and lean back. Perform a leap and shimmy to the left again. This way you will reach a ladder, which will take you to the top of the crane....

May 11, 2016 · 1 min · 171 words · Mr. Juan Hawkins