Mansion

guides Last update:11 May 2016 Approach the fence and takeDry rag[1], and then head forBackyard. Cut the fence usingWire cutters. TakeLadder[1]and lean it on the shed, to getHammer[2]. Then approach the backdoor[3]. Put aDryragonto a lock and then hit it with aHammer. Turn onFlashlightand then push a light switch on right side of stairs. Pick upPot[1] and return toBackyard. Then put a sand into a Pot and return to theBasement....

May 11, 2016 · 2 min · 257 words · Regina Palmer

Manual Docking

(The ones similar to the D&D dices). And it is actually pretty simple; every station move counterclockwise. The stations are always orbiting around some celestial body and the entering tunnel is always facing this body. The illustrations shows the 2d model of the Coriolis station. so that land on the station you will first have to request the docking. You will have 10 minutes to land from the moment of getting the permission....

May 11, 2016 · 2 min · 424 words · Veronica Griffin

Map and location description

Dangerous enemies (main bosses, mini-bosses, stronger types of monsters etc.) Starting areaYou begin the game here. You may talk to Imoen and the Flaming Fist healer. Don’t use it until you’ve located Korlasz (19). Destroyed bridgeYou can’t use it. You have to reach the untouched eastern bridge. Tomb - AmmonAmmon resides here. It’s about finding the cobalt moss. It’s in the western crypt (18). Sarevok’s followersYou must defeat a group of enemies here....

May 11, 2016 · 3 min · 600 words · Jennifer Hernandez

Map and statistics- Fort Rifugio

Observation towers with searchlights. Main road patrolled by enemy trucks. Main roads leading up the hill. Side path leading up the hill. Area where you find documents on an enemy officer. Exemplary ambush point on an enemy officer. Western entrance to the fort (small passageway). Central entrance to the fort (main gate). Eastern entrance to the fort (scaffolding). Area where you’re free to find an officer carrying a key. Cell with an imprisoned informant....

May 11, 2016 · 2 min · 245 words · Mr. Daniel Kent

Map and statistics- Gaberoun

Generators which can be used to hide the noise when using a rifle. Enemy inside a tent. This person has a document with the information about the base. Path leading to the first snipers nest. Sniper nest which should be used to eliminate the first officer. Location of the first officer. Observation tower with the searchlight. Campsite with the second officer. Motorpool with five trucks which need to be destroyed....

May 11, 2016 · 2 min · 295 words · Caroline Vargas

Map and statistics- Pont Du Fahs Airfield

First pair of snipers. Control tower tied to a side mission objective. Second pair of snipers. Area where it’s possible for you to find the radio operator. Entrance to a small bunker. Area where you unlock access to the bunker data pipe. Passageways leading to the underground bunkers. Cell where the prisoners are being held. Area where you find the map of the Ratte Factory. Sniper point from which you must cover your allies....

May 11, 2016 · 2 min · 278 words · David Valenzuela

Map and statistics- Siege of Tobruk

Artillery spotters that must be killed. Area where you start the second part of the mission. Path through the mountain pass. Suggested path to the second Nebelwerfer. Path to the third Nebelwerfer. Suggested path to the fourth Nebelwerfer. Area where you end the mission. Aside from unlocking the nest you’re able to also perform a Long Shot here. War diary - Letters to Martin. War diary - Survival Notes: Managing Heart Rate....

May 11, 2016 · 1 min · 131 words · Danielle Vargas

Map Exploration

Additionally, not each terrain key in can be crossed - e.g. in theRock Cavern Wallsor some mountains(Impassable Mountains). You need remember that the amount of movement points depends on the unit pop in. Therefore, the maximum reach of the army depends on the unit with the lowest amount of these points. The unused points of the remaining units are lost with the end of the turn. If you want to move them farther, you should probably split your army....

May 11, 2016 · 2 min · 333 words · Phyllis Gonzalez

Map M13 Lowtown (night-time); Map M14 Kirkwall

guides Last update:11 May 2016 Map M13: Lowtown (night-time) Legend: 1. Passage to: Lirene’s Ferelden Imports (inaccessible during night-time). [Act I]Dougal(Main quest:Friends in Low Places). Passage to: The Hanged Man. Passage to: Gamlen’s House. [Act I]Anso the Contact(Secondary quest:Bait and Switch). [Act I]Guard Donnic(Companion quest:The Way It Should Be). [Act I] Passage to: Hovel (Side quest:Sharp Little Pinpricks). [Act I] Passage to: Abandoned house (Secondary quest:Bait and Switch). [Act I]Fenris(Secondary quest:Bait and Switch)....

May 11, 2016 · 2 min · 374 words · Kevin Smith

Map M17 Barracks; Map M18 Danarius/Fenris estate

guides Last update:11 May 2016 Map M17: Barracks Legend: 1. Passage to: Hightown. [Act I]“Captain” Qerth(Side quest:Night Lies). Map M18: Danarius/Fenris estate 1. [Act I] Passage to: Hightown (Secondary quest:Bait and Switch). [Act I] Starting point (Secondary quest:Bait and Switch). [Act I]Abominations(Secondary quest:Bait and Switch). [Act I]AbominationsandRage Demons(Secondary quest:Bait and Switch). [Act I] Door to north part of the estate (Secondary quest:Bait and Switch). [Act I] Door to east storehouse (Secondary quest:Bait and Switch)....

May 11, 2016 · 1 min · 113 words · Edward Haas

Map M19 Docks (daytime); Map M20 Docks (night-time)

guides Last update:11 May 2016 Map M19: Docks (daytime) Legend: 1. [Act I]Docks worker(Secondary quest:Finders Keepers). [Act I]Carta thugs(Side quest:Last of His Line). [Act I]Harbormaster Liam(Secondary quest:Finders Keepers). [Act I]Aden(Secondary quest:Finders Keepers). [Act I]Corsairsandguards(Secondary quest:Finders Keepers). [Act I] Passage to: Woodrow’s Storehouse (Secondary quest:Finders Keepers). [Act I]Arintal The Lesser(Side quest:Remains of the Outlaw Bearded Beast). [Act I] Qunari camp entrance (Main quest:Blackpowder Promise). [Act I]Arishok(Main quest:Blackpowder Promise). [Act II]Qunari(Side quest:The Lost Patrol)....

May 11, 2016 · 2 min · 314 words · Patricia Prince

Map M25 Sundermount; Map M26 Sundermount Caverns

guides Last update:11 May 2016 Map M25: Sundermount Legend: 1. [Act I] Entrance to Dalish camp (Main quest:Long Way Home). [Act I]Keeper Marethari(Main quest:Long Way Home). [Act I]Eb Silsam(Side quest:Remains of the Outlaw Half-Braid Silsam). [Act I]Chest(Side quest:Map of Occupied Kirkwall). [Act I] Meeting site zMerrill(Main quest:Long Way Home). Passage to: Sundermount Caverns. Exit from: Sundermount Caverns. [Act I] Magic barrier (Main quest:Long Way Home). [Act I] Altar (Main quest:Long Way Home)....

May 11, 2016 · 2 min · 293 words · Carla Hayden

Map M29 Abandoned Ruins; Map M30 Ruined Passage

guides Last update:11 May 2016 Map M29: Abandoned Ruins Legend: 1. Exit from Abandoned Ruins. [Act I]NabilandElren(Secondary quest:Magistrate’s Orders). [Act I] Passage to: Ruined Passage (Secondary quest:Magistrate’s Orders). Map M30: Ruined Passage 1. Passage to: Abandoned Ruins 2. [Act I] Crossroads (Secondary quest:Magistrate’s Orders). [Act I]Giant SpidersandPoisonous Spider(Secondary quest:Magistrate’s Orders). [Act I]Poisonous Spider(Secondary quest:Herbalist’s tasks #1). [Act I] Main hall (Secondary quest:Magistrate’s Orders). [Act I]Liameeting site (Secondary quest:Magistrate’s Orders). [Act I]Kelder(Secondary quest:Magistrate’s Orders)....

May 11, 2016 · 1 min · 99 words · Rebecca James