Memory 3- The Crossroads of The World

After receiving the new blade run after Yusuf to the rooftop of the nearby building. The first move you’re about to learn is to catch the edge while in mid-air. Jump after your companion to the adjacent rooftop, holdingBduring the jump. You’ll be able then to reach out the edge of the rooftop. Keep running after your companion, using your new ability. Another feature of the new blade you’ll learn near the lantern hanging from the rooftop....

May 11, 2016 · 1 min · 155 words · Shelly Kim

Memory 5. 1- The Uncivil War

This time your task awaits you on the top of the high tower (Galata Tower). Climb there and pop kick open the marked gate. Moments later the memory begins. First go down the stairs and jump on the platform hanging near. Ezio starts falling down after a short cinematic. Your task is to control him in such way, that he avoids rocks. Once you stop falling, start climbing on the damaged construction....

May 11, 2016 · 2 min · 238 words · Willie Brown

Memory 5. 2- The Uncivil War

guides Last update:11 May 2016 Once you get to its top, move further to the right. A long tunnel will lead you to the zipline hanging from the pole. Use it to slide down and run further ahead. Walk behind the waterfall and climb on the high wall. Jump between further constructions until you’ll reach the wooden scaffolding, which starts collapsing after a while. After the cinematic ends, use the zipline to slide down to the other side of the cavern....

May 11, 2016 · 1 min · 195 words · Heather Howard

Memory 6- The Crossroads of The World

Start it with placing the leader on one of the rooftops. to get to do it, move your cursor in the selected place and pressA. Another unit which you need is Crossbowman. To call him, pressRBand grab the crossbow icon. When the last opponent is dead, you’ll get the possibility of placing Barricades. HoldRB, select “Install Barricade” and place it near the Crossbowmen (A). It will slow down the movement of enemy troops, giving your defenders more time to kill Templar....

May 11, 2016 · 2 min · 331 words · Shannon Lawrence

Memory 6. 1- Lost and Found

Jump over successive ceiling elements and eventually you’ll get to the small item hanging from above. Jump towards it and just before touching it, pressBto perform long-jump. After landing jump down, empty the chests near the wall and then climb on the nearby pillar. Further way leads to the right. Perform the long-jump again. You’ll reach the place marked with the white comb. On the other side you’ll see another chests and a bomb crafting cabinet....

May 11, 2016 · 2 min · 319 words · Laurie Owen

Memory 7- Fortune's Disfavor

guides Last update:11 May 2016 Memory 7 - The Mentor’s Return. Full Sync:Do not kill anyone except Abbas and his Captains. Same as after collecting previous artifacts go to the Assassins' HQ and examine the mysterious item. You’ll start another memory of Altair. After watching the cinematic, follow the blue marked assassin, until you see first two captains. Quickly walk between them and use hidden blades. Both of them should die at the same time....

May 11, 2016 · 1 min · 175 words · Jose Peck

Memory 8- Lost and Found

so you can start the memory, walk to the table in the Assassins' HQ and pressB. This time you’ll take the role of Ezio’s ancestor - Altair. After the cinematic ends, quickly run towards the enemies and start the fight. you’re gonna wanna get to the hill top, where your Mentor awaits you. If you want, you could run there avoiding any fights. But so you can get the full sync, you have to save four citizens first....

May 11, 2016 · 2 min · 245 words · Rodney Sawyer

Men Like Gods

you’ve got the option to start this mission by answering a phone call. First of all, go to a lookout point to examine the current situation. Better consume a soldier before carrying on with this mission. In my opinion, stealth is the best way to do this task. You must consume another soldier up there, so you’ll look like a Blackwatch crewmember. If you want to absorb other soldiers on the rooftop, then be my guest....

May 11, 2016 · 2 min · 352 words · Walter Jordan

Mentors

guides Last update:11 May 2016 Mentors are NPCs who can give you a special training. Mentors are available on a certain level shown in the table below. What will the training give you? Each mentor will teach you four skills. What does the training look like? Well, to become a student, you have to pass a test, i.e. just defeat the master, or to be more specific, reduce his health by 50-75%....

May 11, 2016 · 2 min · 283 words · Justin Shields

Mercedes-Benz

CLK 55 is very unstable while going through most of the corners. If you want to have to this car at all costs, consider buying a DTM version. The most important thing is that you will be able to control it without any major problems. I have to warn you, though. Nevertheless, you shouldn’t ignore this one right away. Go ahead and choose a test drive feature. SLR handles pretty well....

May 11, 2016 · 1 min · 157 words · Daniel Harper

Mercenaries guild

guides Last update:11 May 2016 Set 1 Reward:Cost of hiring Mercenaries decrease. More information about factions and how to unlock them can be found in “City Factions” chapter. you’ve got the option to destroy them by throwing an enemy into it. Do this while aiming at enemy to complete the challenge. Set 2 Reward:Unlocks Mercenary Faction ability. You’ll knock him down to the ground with your hook blade. Set 3 Reward:Unlocks Mercenary Faction Weapon....

May 11, 2016 · 1 min · 182 words · Christina Bailey

Merchants

guides Last update:11 May 2016 The chart below shows all locations (cities, villages etc.) where you might find a marketplace. You’ll visit most of them regardless of previous decisions. Location Chapter Commentary Skogr 2 You’ll be able to trade after you win your first battle. Village Visited on the way to Frostvellr. Frostvellr Use it before you make the decision that ends the 2nd chapter. 4 Use it before you go to Wyrmtoe....

May 11, 2016 · 1 min · 156 words · Tina James

Mercy Mental Hospital

guides Last update:11 May 2016 Map The local hospital for the mentally ill. In such places, there is always something wrong. This is no exception. Receptionist(NPC)- Quest:Mercy Mental Hospital(Main quest). 2.The door to the lobby- Quest:Mercy Mental Hospital. 3.Lorraine(NPC)- Quest:Mercy Mental Hospital. 4.Donny(NPC)- One of hospital patients. 5.Old clock- Broken clock. 6.Pill Box- automat with pills. 7.Infirmary- Quest:Mercy Mental Hospital. 8.Computer- Quest:Mercy Mental Hospital. 9.Tool table- Quest:Mercy Mental Hospital. 10.Severed Arm- Quest:Mercy Mental Hospital....

May 11, 2016 · 2 min · 340 words · Shirley Smith