Sets

4 parts of the set: +10 toDestiny. 6 parts of the set: +4 toDefense; +10 toInitiativeof allied creatures. +5 toMight; +5 toInitiativeof allied creatures. +6 toSpirit; +1 to base damage of allied creatures. -10 toMoraleof enemy creatures. The Griffin’s Mantle Griffin’s Gorget The Griffin’s Resolve Griffin’s Talons +10% more experience received. 3 parts of the set: +1 toMight; +1 toDefense; +1 toMagic; +1 toSpirit. Heals and resurrects up to 1320Healthpoints of selected creature....

May 11, 2016 · 1 min · 127 words · Wendy Williams

Setting up colonies and planet upgrades

Go there and use the colonisatrion to do your job. Always do it nearby the geysers. Only when setting up the colony for the first time you will get the colonisatron for free. Next ones you would have to buy. Visit other civilisations and have a go at check out - which one offers you the best price. Every planet is classified by it’s fertile level. T1 allows you to mine spice....

May 11, 2016 · 2 min · 268 words · Amber Smith

Sevastopol Scimed Tower

An ID Tag lies under a desk next to a chair in Scimed Tower. The terminal can be found in a room in Scimed Tower (required plasma torch). This site is not associated with and/or endorsed by the SEGA or Creative Assembly. All logos and images are copyrighted by their respective owners.

May 11, 2016 · 1 min · 52 words · Kathryn Baker

Sevastopol Spaceflight Terminal

This site is not associated with and/or endorsed by the SEGA or Creative Assembly. All logos and images are copyrighted by their respective owners.

May 11, 2016 · 1 min · 24 words · Edward Burch

Seven Deadly Weapons

guides Last update:11 May 2016 A melee weapon. It can be found inSatansecret chamber, to which you gain access after getting all fiveMarshalling Grounds. A sword that deals explosive damage. Standard attack sends a fireball towards enemy, second attack make wide cut. Best of melee weapons, that can be use in situations that require gunfire. After few upgrades it is able to take downArchdukewith a few cuts. If you want to fight melee, then only with this weapon....

May 11, 2016 · 3 min · 554 words · Jeffrey Schmidt

Sevenkeeps (2): The Catapults of Underhall

guides Last update:11 May 2016 Sevenkeeps (2) Go to the University (3). Talk to the Master Askan and give him magic books. You are rewarded with a ring. Now it’s time for the Professor Twiddle. Now talk to Undergant. This way you recapture the Berengar’s armor. You have to choose one of two armors (choose the better one for your hero). Now go to Connach (use a Journey Stone) and talk to Berengar....

May 11, 2016 · 3 min · 622 words · Stephen Hill

Sevenkeeps (3): The Bows of Dun Mora

You are rewarded with the weapon made by Professor (a bow or a dagger). Now teleport yourself to Westguard. You may now expand your headquarter with a Dwarven upgrade. Get back to Sevenkeeps and talk to Einar.The General gives you a next quest: win the Elves support. You have to talk to the Elven ambassadress in Sevenkeeps. you might find her near the Silent Glade (12). She tells that the ambassadress went is searching for a cure against the plague....

May 11, 2016 · 5 min · 869 words · Derek Morgan

Sevenkeeps (4): Rescue for the Iron Fields

guides Last update:11 May 2016 Sevenkeeps (4) Talk to the general Redmont. Set her free.Leave the city through the east gate (it’s now opened). Kill it and you are rewarded with an excellent armor. He returned to make revenge.You are given a quest: destroy Hagard. It seems that Sorvina is the person giving orders to Hagard. Kill him and enter his hideout to set Nightsong free. Quest solved: find Nightsong’s kidnappers...

May 11, 2016 · 1 min · 162 words · Leslie Kim

Sevenkeeps: Nightsong and the Message for the King

guides Last update:11 May 2016 In Sevenkeeps you may lead a little squad of soldiers. These are the basic units so do not change your tactics. Next to the portal there is Gertbrandt standing. Talk to him, he shows you the way to the King’s court and tells about the plague. Explore the nearest area and then follow the path. Beware of Sand Spiders and Large Hornets.Warning! There are a lot of quest items in Sevenkeeps....

May 11, 2016 · 2 min · 262 words · Colton Conley

Sewer

guides Last update:11 May 2016 You’ll find yourself in a some sort of sewer system. Keep going down and down, there’s no other way anyway. To make things easier, you may want to switch to night vision. Eventually, you’ll reach the actual sewer tunnel, with two paths to go, left or right. The path on the right is collapsed, so take the left, brighter one. Once you’re on the other side, go straight on and turn left at the second fork....

May 11, 2016 · 3 min · 441 words · Kara Macias

Shaddar's Cage

The hit to the bell that summons more opponents can also be interrupted later into this mission. Right past the gate, you will find a miniboss and some more opponents. double-check that you are standing sufficiently far away from the center of the explosion. You will reach a location, where you oughta spin a wheel six times. After you spin the wheel for the sixth time, follow the newly unlocked passage....

May 11, 2016 · 2 min · 328 words · Pamela Fowler

Shaded Ruins

In this case, you might shoot him with the bow, a a safe distance. Sometimes, it drops the Titanite Shard. Appears once per game. Boss - Scorpioness Najka Lion Warrior (Fang Key) Requires the Fragrant Branch of Yore. The opponent has been turned into stone - you oughta lift the spell. After you defeat the opponent, he drops a key. Basilisk (Petrified Dragon Bone) This opponent is very easy to take out with the bow....

May 11, 2016 · 4 min · 729 words · Michael Dixon

Shaded Woods

In this case, you could shoot him with the bow, a a safe distance. Sometimes, it drops the Titanite Shard. Appears once per game. Boss - Scorpioness Najka Lion Warrior (Fang Key) Requires the Fragrant Branch of Yore. The opponent has been turned into stone - you better lift the spell. After you defeat the opponent, he drops a key. Basilisk (Petrified Dragon Bone) This opponent is very easy to take out with the bow....

May 11, 2016 · 4 min · 667 words · Tammy Mckay