Shanties- collectibles
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This site is not associated with and/or endorsed by the Ubisoft or Ubisoft Studios. All logos and images are copyrighted by their respective owners.
guides Last update:11 May 2016 SHARD 1/8 -First shard can be found at the beginning. SHARD 2/8 -Second shard can be found not far after the first one. After you kill the guard near the fishing nets, go right. Look around for a wooden beam that leads to the background (it can be easily missed). There you will find the secret. SHARD 3/8 -Third shard can be obtained after you complete another climbing with the fishing nets....
This tower is linked to the optional mission objective. If you light the fuse, you must get that secret before time runs out. SHARD 2/11 -Second shard is inside the tower from the side objective as well. Remember about the time limit! Use ladder to get to the higher part of the bridge when it is possible. There is a single guard here. After he goes right, climb to the highest ledge and go left....
It’s on the middle ledge in a well visible place. SHARD 2/16 -Second shard is on the low platform right from the first Concubine (optional mission task). You must be careful as the road to the secret is guarded by enemy with heightened senses. After reaching another territory with enemies don’t walk down. Instead of that, go to the right ledge. At its end you will find the secret. SHARD 4/16 -Fourth shard can be found after you leave the location with third one....
Additionally he obtains small damages. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature:unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water. Living creature: this unit can be healed and resurrected, insensible on necromancy effects. 95 gold Blood Frenzy:unit cause additional damage to creatures withferocious wound. 140 gold...
Level Ability 1 Description Ability 2 Corporal Long Watch Allow Overwatch to trigger with Squadsight. Return Fire When targeted by enemy fire, automatically fire back with your pistol once per turn. Sergeant Deadeye Take a shot with a small aim penalty for a significant damage boost. Lightning Hands Fire your pistol at a target. This attack does not cost an action. Quick Draw Firing your pistol with your first action no longer ends your turn....
guides Last update:11 May 2016 Walk to the stained glass window. A smallglass panefalls off. Go downstairs and talk to the house’s host named Curtis. After the conversation, you’re able to take theaxethat is hanging on the wall. Also, convince the man to give you theblue artthat is hanging on the wall on the left. Take it, then leave the house. Go path rightwards until you get to a tree....
The shield is hidden inside the cave [M4.4] east of the tavern. Thorn Whip Nightmares reach their maximum power when they are launched in unison with other nightmares. Magma Shard Abyssal Lord receives 100% of the power from fallen formations. Celerity Ring Adds 1 extra move per turn. Received from the elf Talnir (LVL 6), south-east of the tavern [M4.1]. Burning Horn The Succubus receives 25% boost to her attack power....
guides Last update:11 May 2016 Go left to until you reach a cemetery. Take theRose Heights CemeteryMap from the bench. This cemetery isn’t really that big. In fact there are only few important places marked on your map. The first one isEast Garden. East Garden You should notice a man digging a hole and a big crack in the ground. Prepare a knife and climb down. In any case climb down to fight Ferals - your new enemies....
guides Last update:11 May 2016 To fill the Can go to the park. The only way to get there is through a hole in the wall near garage door. Kill the Lurker and duck under both holes. Walk to the gate and pry it open. Move closer to the truck and kill the Lurker. Use theEmpty Gas Canon the fuel tank. Return to the Basement and use the Fuel Can on the pump....
guides Last update:11 May 2016 Find a doorway under the stairway and go to the basement. Kill it with your knife using a fast combo. Xbox 360: killing a first Lurker will net you Lurk No More achievement (10 p.). The Basement isn’t big so you might’t get lost. You have to findGarage Remote(on the pomp). The door near the waterpomp is closed until you get rid of the water....
guides Last update:11 May 2016 Go north and save the game. Take theAngry Maskfrom the table. Go to the kitchen and take theFrowning Maskand aHealth Drink. Return to the hall and pull the lever. This will kick off the way to the attic but you don’t need to go there now. Pull the lever again. Go upstairs, to the parent’s room. Take theCleaverfrom the table near the door. Go inside, jump over the crack and take theStuffed Rabbitfrom the bath....
Immediately go there, that is to the foundry district. After getting there, you will be automatically attacked by bandits#2(M13, 12). You will have to eliminate a small group ofUndercity ThugsandStreet Thugs#1. Defeating them all will be rather easy and additionally there won’t be any more appearing in their place. After the fight you will have a short conversation with Petrice#2. Irrespectively of the chosen dialogue options, you will be asked to visit her in a nearby house....