Spirit Talk

This place is swarming with enemies. 1.Ares Flight Recorder(Item)- you’re able to sell it later on to a merchant. 2.Shannon Half-Sky(NPC)- Quest:Spirit Talk(Main Quest). 3.Forgotten Souls(NPC)- Quest:Spirit Talk. 4.Hangar’s exit- Quest:Spirit Talk. Quests Main Quest. Defeat the Runner Crew. You are going to start in the new location already in the combat mode. There are5 enemies that you better handle:2 Shadowrunners, anApprentice, anOrc Shadowrunnerand aTroll Shadowrunner. Start In a standard way by deploying your party members in safety....

May 11, 2016 · 3 min · 433 words · Michael Monroe

Spring Spirit / Mizu-Kami

Chosen unit obtainspain reflectionalso. Pain reflection:10% damages received by Spirit is returned to the attacker. Immaterial: at the beginning of the battle unit receives only 50% damages. It lasts until unit does any action. Water resistance: water magic causes only half damages. Air vulnerability: air magic causes additional 25% damages. Water-land creature:unit is insensitive to water magic decreasing movement. If hero has only such units in army, he can move on the water....

May 11, 2016 · 1 min · 157 words · Douglas Rivera

Squad Member

However, Squad Member has many conveniences, thanks to the fact that he joined a particular squad. Commands sent from Squad Leader or the Commander help create some order in the chaos during the battle. Moreover, a little source of light is being placed in the order location. Another important convenience is the fact that Squad Leader is a walking spawn point. In game, it looks like the picture below. Thanks to that, they can support themselves with ammunitions, medicines and accurate firing at enemy units....

May 11, 2016 · 1 min · 194 words · Corey Mathews

St. Luis

Secondary battery 18 x 76,2 mm; range 2,5 km. Anti-aircraft 8 x 7,62 mm; range 0,9 km; average damage per second 8. It’s on tier III, but has great firepower. Almost no other ship is a challenge for him. Additionally, it is well armored. Sadly, at the same time it’s slow and not too agile. Playing him is more like controlling a battleship than a cruiser. In first order you should develop a better hullSt....

May 11, 2016 · 2 min · 279 words · Kimberly Green

Staff of Magnus. 2

guides Last update:11 May 2016 Both paths lead to the mentioned flooded corridor. Ignore the next mana drain, as you won’t come across any enemies for a while. Head north and soon you should reach a door leading to theLabyrinthian Thoroughfare(screen above). Proceed to exploring the starting area, defeating aSkeletonand aDraugr. In both cases you will eventually reach a corridor going west (screen above). After reaching the new area, look around for a chest and head north....

May 11, 2016 · 2 min · 350 words · Jaime Farrell

Staff of Magnus. 3

guides Last update:11 May 2016 Be careful, as you will come across aDraugr Wightand aSteadfast Wardin the area. Don’t move west during the fight, as it would lead to another MP drain. store your game and only afterwards bring up the metal door. Inside the next room you will come across aDraugr Deathlord(screen above). venture to keep this monster at distance and don’t let it use its power too often....

May 11, 2016 · 3 min · 442 words · Joseph Sampson

Staff of the Netherworld (1,4)- The Fall of the House of Bull (main quests)

Your main task is to find theStaff of the Netherworld- a mighty weapon used by necromancers. It seems that DukeOvidiomay have it. Gather your army as quickly as possible and pay him a visit. Recruit them and go north where you will find a Tomb (M3/2). It is protected by severalVampires. With stronger army, you may start exploring the area around yourFort. You will find there some resources such as wood and ore....

May 11, 2016 · 1 min · 141 words · Lance Harris

Stage 1 (Greatest Kingdom in Middle-Earth): Smaug's attack

The next obstacle is the cracked slab. grab the Dwarf Axe as the active item. Collect the studs and approach the bigger heap of rubble. In here, it is the first time that the cooperation of the characters is required (Buddy-Up). After that, go over to the right and watch a short cutscene. In the way that you have learned earlier, use the flail to erase the way. Climb down the stairs and “join” the two characters together again....

May 11, 2016 · 2 min · 287 words · Mark Newman

Stage 11 (Barrels Out of Bond): Go down the river

First of all, it is worth knowing that the first part of the rafting loops, i.e. you do not need to bother about the fact that this scene will end unexpectedly. This will happen only after you have performed the actions described below. Eliminate four monsters this way. Soon, the party will reach a small bay. Go into the background, continue eliminating goblins that appear in Bombur’s path. Go left then and walk onto the wooden bridge....

May 11, 2016 · 1 min · 148 words · Cassie Walter

Stage 12 (A Warm Welcome)- Collectibles

guides Last update:11 May 2016 Requirements:Saruman’s staff, fishing rod (e.g. Use the staff that he is equipped with and destroy the mithril crane to the right. Hold down the building key/button then and wait for pier to be built. Finally, switch to the character with the fishing rod and complete the fishing minigame. Requirements:bow (e.g. wait for a boat to arrive here. Jump over to the boat and jump towards another ledge....

May 11, 2016 · 2 min · 399 words · Margaret Choi

Stage 13 (Looking for Proof)- Collectibles

Switch to Saruman and smash them, using the Saruman’s Staff. Reward:Wraith Snorkle - grants to access to the underwater mithril objects and enhances vision. Requirements:bow (e.g. you better use the bow on two interactive slots shown in the screenshot. Switch then to any of the elves and climb over the arrows stuck in the wall. The last jump you take allows you to grab the minikit in mid-air. Requirements:flail (e.g....

May 11, 2016 · 3 min · 562 words · Jacob Davis

Stage 14 (The Necromancer): The keep's interior

guides Last update:11 May 2016 Of course, start by smashing the objects in the area. Explore the left side of the location and, after you demolish it, hold down the building key/button. Climb up the stairs, to the balcony on the left. Destroy the cage with skeleton here and examine the remains, thanks to which you will obtain a knob. This will slide apart the grates to the exit from this location....

May 11, 2016 · 1 min · 140 words · James Tanner

Stage 16 (Inside Information)- Collectibles

guides Last update:11 May 2016 Requirements:flail (e.g. After you rip the catch off, pick up the collectible. Switch to Sauron here and use his blade to pave the way to the minikit. Requirements:wall climb (e.g. Smash the objects in the area and switch to the goblin. Grab on to the wall to reach the next collectible. Requirements:spade (e.g. Use spade to dig it out. Only then, move ahead. Requirements:slingshot (e.g....

May 11, 2016 · 3 min · 430 words · Tonya Lowe