Strike Force 01: SHIPWRECK: Challenges

Destroy CLAWs (x2) using only Soldiers: Not a difficult challenge. Perhaps one of your men will have a rocket launcher. If he does, naturally, you should use his help. Guard it carefully with soldiers and ASD, even on Recruit level, to double-check you pass the challenge. Eliminate enemy personnel (x10) with Headshots Ten accurate headshots is not much. Several enemies are standing still on the containers surrounding the main target in the middle of the map....

May 11, 2016 · 2 min · 409 words · Teresa Werner

Strike Force 02: I.E.D.: Walkthrough

You control them directly, you don’t mark the targets for them. If you drive as ASD, don’t drive under the wheels of convoy vehicles! You may get run down. This is especially dangerous in the case when you don’t manage to eliminate the ordinary infantry on time. Don’t let that happen! You start in(1). Immediately fly to(4). At this point the kinetic weapon should become available. After a while, the rocket will destroy the tank....

May 11, 2016 · 2 min · 345 words · Patrick Harris

Strike Force 03: FOB SPECTRE: Walkthrough

Try not to let that happen for as long as you’re able to. You’ll be attacked by groups of soldiers, ASDs, CLAWs and quad-drones. You have the same at your disposal, except, you have turrets instead of quad-drones. Naturally, the CLAW is the most important, while the turrets take the second place. Wait for the enemies. In this simple way you will easily and instantly eliminate all the enemies without any trouble....

May 11, 2016 · 2 min · 325 words · Alan Harrington

Strike Force 05: SECOND CHANCE: Challenges

Eliminate Enemy Personnel (x10) as HVI HVI is your target. When you find Karma, start playing as her and begin to kill enemies. You just have to be careful, because if you die, the mission will end in failure. This challenge can be combined with some other ones (e.g. melee or headshots). Eliminate Enemy Personnel (x10) as VTOL Turret Gunner A very easy challenge. Pass it, of course, on Recruit level....

May 11, 2016 · 3 min · 631 words · Travis Case

Strike on Tulagi

When this job is done you’ll see American landing forces coming ashore. Take care of your carrier,USS “Yorktown” must survive this encounter (3). Just after starting the mission switch to him and take-off from his deck with fighterplanes. Send north-east B-17 bombers you also have at your disposal to attack the enemy cruiser heading towards your forces. [#2] Bombard this warship (then B-17s will unfortunately leave the arena of battle)....

May 11, 2016 · 2 min · 217 words · Justin Villarreal

Strike packages (rewards for streaks of kills)

The more SAT COMs at a time the higher the effectiveness. Intelligent Munitions System detects and eliminates enemies with explosives. Watch Dog Summons a dog that follows you around and attacks automatically the nearby enemies. Sentry Gun The possibility of deploying automatic guard cannon, which tags and attacks the nearby enemies automatically. Trinity Rocket Gives you ability to use the Trinity missile shooting intelligent drones. Battle Hind You summon an assault helicopter, which shoots at the enemies from above....

May 11, 2016 · 2 min · 295 words · Edward Olson

Strogg Medicial Facilities

guides Last update:11 May 2016 You’ll see long animation. Fortunately, remaining Rhino Squad members will rescue their comrade, before you’ll join foreign armies for good. The operation causes some changes in the game play. Regroup with Rhino Squad Get with Anderson deep into the medical complex. Your comrade will be captured after a while. Walk ahead and jump onto conveyor belt (#92). Kill enemies in the next room and use the panel to call elevator....

May 11, 2016 · 2 min · 375 words · Penny Clark

Strong Silent Type. 2

launch the door and get familiar with further objectives. Also pick up ammo, take a look at the table board and interact with a Talent Shrine. Leave the room and turn right. Notice, that there is an open door in a distance, through which new enemies came running. They are far stronger and better equipped than ordinary thugs, you met so far, so be careful. you’re free to attack these enemies in two basic ways....

May 11, 2016 · 2 min · 233 words · Rachel Rogers

Strongholds

Astrongholdis the center of such territory. This is where you will receive many story missions and side missions related to a specific character. you’ve got the option to also hide from the storm in astronghold. In short,Strongholdsare your bases of operation and your shelters. What makesStrongholdsa special place is the possibility to build projects and upgrade the fortresses. In each such place you could complete many projects which give you various profits....

May 11, 2016 · 2 min · 269 words · Amber Collins

Stros M'Kai

guides Last update:11 May 2016 Quest Hubs- this sign and similar landmarks point to locations with quest givers. Every quest hub got his own short story. Skyshards- located on ground level ore above. Skyshards (underground)- located in dungeons or caves Wayshrines- you might teleport to previously visited Wayshrines. If you die you show up at the nearest Wayshrines. Public Dungeons and Caves- solo or group, caves or dungeons. You will visit this locations with random players....

May 11, 2016 · 2 min · 285 words · Mr. Raymond Collier II

Stuck in the Loop

guides Last update:11 May 2016 After escaping from Smith we land in another old subway station. It’s really a Matrix’s error. We got to get out of here. In the beginning we run towards the gates and than on the subway platform. After a while an old carriage. He tells us that we need a token for a ride. We head back toward the gates and pick one of the flying tokens (screen 2)....

May 11, 2016 · 2 min · 245 words · John Haas

Sub- systems

How to read the data shown in each slot? The most important is the punch in of a hardpoint and its class (orange font). It tells us what can be mounted to it and what maximum size of a component it uses. The text written in the white font tells us which component is already mounted. The availability of the component is dependable from the station’s economy. Different statistics may appear but these will be very easy to understand....

May 11, 2016 · 2 min · 417 words · Christine Brown

Sub-Zero

You often need to take risk and using the ice ball correctly is key to succeeding. Ice Burst v,<+1 An ice discharge, which you might use to repel the opponent. Ice Ball v,>+2 Sub-Zero’s brand attack. In the EX version, the attack is much faster. Slide <,>+4 Yet another one of Sub-Zero’s classic moves. A quick attack on the opponent’s legs, which may additionally gain you quite a distance. Slide may be used to get under projectiles towards the upper body....

May 11, 2016 · 2 min · 270 words · Jason Hamilton