The Canal

guides Last update:11 May 2016 Begin the stage with bonus round. Roll under it to the corridor behind the wall. Reach its end, then lower to the catwalk below. Move over left and jump down to the floor. A few meters further, there is next precipice stretching on the left side. Enter the catwalk near the wall, stretching along the right wall. Move over it till the end, and then jump to the ladder on the opposite wall....

May 11, 2016 · 2 min · 390 words · Donald Bryan

The Canyon

guides Last update:11 May 2016 Move ahead, until you’ll reach wide area (screenshot). Taking the path, gather some ammunition and spear lying there. Now, walk through the small catwalk near the rock. Throw the bait through the window and wait for flying creatures to approach it. Of course, eliminate them. Tamp one bug on the bone (which you’ve passed) and head to the bridge. Throw the bait near the entry....

May 11, 2016 · 2 min · 395 words · Dominic Lang

The Catacombs. 1

Such weapon allows you to kill skeletons - otherwise they will come back to life. Another issue, concerning this place, is presence of necromancers. These opponents are creating new skeletons - you’ll make your life easier by killing them. A killed necromancer won’t respawn. A path toThe Catacombsleads fromFireshrinebehind a giant crow. [1]Behind him you’ll find a swordZweihanderandbinoculars(near the slope). [2] A way down leads to the underworld. In catacombs you’ll meet next skeletons -hit them with Divine weapon- andskulls....

May 11, 2016 · 1 min · 197 words · Megan Santiago

The Catacombs. 2

[2] After eliminating enemiesgo outside. Probably you’ll encounter more explosive skulls. [1]Move forward along the slope, fighting with skeletons. Watch out for statues - two of them arearrow traps. [2] At the end of the pathpull the lever to rotate the bridge. [1]Fight two skeletons on it. [2] On the other side of the bridge kill a necromancer. [1]You’ll find yourself in a corridor with a lizard selling resources at its end....

May 11, 2016 · 1 min · 205 words · Christopher Gillespie

The Catacombs. 3

[1]Just slide along the right wall down. [2] At the bottom jump into the hole in the floor. [1]After a short cutscene you’ve got the option to use blacksmith’s services. [2] you’re free to leave Vamos' chamber through the hole made by him. It is best to stand next to the wall, so enemies will stop on it. [2]you’ve got the option to be attacked by a knight on your way....

May 11, 2016 · 2 min · 240 words · Chelsey Lambert

The center of the Galaxy

To be honest - it is very, very difficult task. First of all you have to prepare your spaceship for the journey. The best way is to use the black holes. Get yourself a key to the space-time tunnel. It costs at least 1 500 000 sporylions. Then get yourself LOTS of energy and best weapon systems you could afford. If you’ve got allies - ask them to join you....

May 11, 2016 · 1 min · 173 words · Kathryn Murray

The Chapel: Cry Wolf

Talk to theCrookedManand his people. I’ll have a drink 2.) We’re not friends 3.) I’m here for one reason 4.) You killed those women 2.) You’re destroying this town 3.) You tried to kill me 1.) I know you did it 2.) I don’t NEED evidence 3.) Jersey told me you did it From talking to him, you learn thatGeorgieis the murderer. You’re pissing me off 2.) I’m the law here...

May 11, 2016 · 1 min · 132 words · Jeffrey Thomas

The character's statistics- Harkyn

In the case of the Rather types of attacks, check out the armor’s characteristics. Health:your health level. Once it reaches 0, Harkyn dies. Does not regenerate spontaneously. Magic:this asset’s points are required for the magic gauntlet to be used. Nearly each action, apart from walking and casting spells, consumes energy. It regenerates very fast, provided you do nothing and you do not hold your shield raised. Attacks by some of the opponents immediately drain the energy....

May 11, 2016 · 1 min · 125 words · Valerie Martinez

The chase

guides Last update:11 May 2016 After the chase startsWhisper,takes you over. Now, you simply need to avoidobstacles, which appear in front of you. You will also have to tapappropriate direction keys to jump over them. This has been presented on thevideo. After a while, a cutscene starts. As soon as you cut back to your character, you will have tocontrol Whisper. Depending on the situation of the obstacle, goleft, orright....

May 11, 2016 · 1 min · 153 words · Roger Martin

The Chief of Thirsk Hall- Thirsk Hall and Bujold's Retreat

guides Last update:11 May 2016 Notice! This mission will be cancelled if you acceptRetaking Thirsk! Enter the building to meet theRiekling Chief, who - surprisingly - can speak human. The resolute leader will ask you to help him with some of the most problematic matters. Return Bilgemurk to Thirsk After feeding the animal, it will start following you. Return toThirsk Halland head towards the small tents in its southern part.Bilgemurkshould head into his croft on his own....

May 11, 2016 · 2 min · 250 words · Tommy Phillips

The Chieftain's Hair- Quests

you gotta be smart by making aVoodoo dollwhich will give you power over the Natives' chieftain. Unfortunately, it’s only possible after obtaining his hair, which in itself is quite problematic. Naturally, to possess the pirate’s body it’s crucial that you have his hair first. This is when the most interesting part of the quest begins. ApproachJimand equip his doll (same as with sabres or pistols). Pull it out and use it on the pirate....

May 11, 2016 · 1 min · 180 words · Sylvia Hines

The Chronicles of Riddick: Assault on Dark Athena Game Guide

Naturally I didn’t copy-paste any old walkthroughs. You’ll also find out where to find all cigarette packs which are bonus items of this campaign. The only exceptions are a few levels where you have to battle mutants, aliens or human bosses. Like before, you’ll find out a lot of useful hints on how to complete the game. Sadly the new part takes more attention into combat rather than stealth. Obviously I’ve explained how to defeat toughest guards, machines and bosses....

May 11, 2016 · 1 min · 213 words · Reginald Santiago

The Complex

Get rid of the problem and continue on. At the end turn around and find a way down the pipes (#293). Go forth and a few steps further turn left, to get to other pipes (#294). You’ll end up in a room with a portal in it. There’s an ammo locker here that you could reach by spirit walking. After a short trip you’ll find yourself in a room protected by motion sensors (#297)....

May 11, 2016 · 3 min · 580 words · David Welch