The Grand Desert

You’ll eventually reachSheep Tribe Camp. There’re a few people here who you should talk to. -Knitting Sheep Tribeswomanwants you to ask someone on the other Sheep village for a knitting technique of sorts. No problem, just teleport toWilderness Campand ask the knitting woman. When you’re back, she’ll send you on a one more trip - this time toForest Camp. You’ll have to do the trip three times (teleporting, of course)....

May 11, 2016 · 2 min · 233 words · Nathaniel Vasquez

The Great Escape- Karthal

Since the city gate is open now, you could walk around the city freely. The best way to find Hamza is to listen to gossips. And there is no better place for that than the inn. Go to the local tavern(2)and talk to the woman residing there, named Haifa. The password is: fate cannot be altered, once things are in full swing. Once you tell the password to the shopkeeper, she will take you to Hamza straight away....

May 11, 2016 · 1 min · 110 words · Helen Jackson

The Great General

The woman will then tell you that you should find and speak to General Tilera. She can be found by the entrance to Urul Tusk at the Cradle of SummerM10(1). Do it and you will be attacked by a Niskaru. Defeat it and speak to Tilera once again. You will learn that there are four similar stones that you have to activate. Each time you use one a group of enemies will appear, so be careful....

May 11, 2016 · 1 min · 198 words · Preston Keith

The Great Pit of Carkoon- Episode VI

Huge amounts of studs can be found by blowing everything on the skiffs at the beginning of the level. Use it to get on one of the masts, then jump for a power brick. Fix all 4 and a minikit will appear floating above the second ship. to make it get it, you have to use the Force on the bricks on its stern. There’s a Double Score Zone here....

May 11, 2016 · 1 min · 183 words · Anna Smith

The Great Pyramid

guides Last update:11 May 2016 Level: 14. The Great Pyramid Artefacts: 1 Relics: 1 Artefact 1/1. You’re on the terrace, near the room where you have shot at the buttons. Take small medipack and SMG’s ammo. Back on the terrace and leave the room. Shoot at the loose stone near the ceiling. It will break the flooring and fall into lava. Close to the hole. Jump into the hole. You will be falling into the lava....

May 11, 2016 · 1 min · 150 words · Sue Miller

The Great Train Robbery- Rebellion missions

Matt Horner discovered that the enemy forces are conducting some excavations there, digging to something particularly precious. The mysterious item is supposed to be transported in one of the trains which we will now hunt. Their properties will prove very useful in the oncoming train (which will be speeding like crazy) raids. You will see the first three tanks marked on the map in the game. The clock is additionally visible on the screen....

May 11, 2016 · 2 min · 215 words · Michele Shaw

The Green Goblin!

guides Last update:11 May 2016 At the beginning of the mission, deactivate 3 bombs all around the city. On of them is on the rooftop of a building. Another bomb is at the Times Square. The last bomb is on the rooftop and it is being watched by several guards. Above the flag, among the mines, you will find anupgrade crate. IN front of the entrance, there are five guards in flying vehicles....

May 11, 2016 · 2 min · 324 words · Krystal Holloway

The Grey Mountains. 1

Run forward and after watching the cutscene deal with two barbarians and a sorcerer. They are not difficult enemies to defeat, though the former have quite dangerous combinations of blows. spin up the only path until you notice a small barbarians' camp in the distance. On the left there is a heap of items. In the camp you’ll fight with several warriors and. In spite of that the fight will not be difficult....

May 11, 2016 · 5 min · 923 words · Samantha Byrd

The Grey Mountains. 2

He is similar to Wulfrun who you fought with at the beginning of Chapter 5. Don’t approach him and attack from a distance until he teleports. Watch out for the magic missiles. To be honest, the allies who will appear after theCaptainhas been wounded are the real problem. Still, watch out for the magic missiles! On the lower - a heavy-armored orc, an archer, warriors and a barbarian sorcerer. Don’t think twice about usingBeleram’shelp - let him take care of the heavy-armored orcs....

May 11, 2016 · 2 min · 291 words · Laura Armstrong

The Griefs That Fate Assigns M1

3DananTalk to Danan and then follow her. 4ShalwenWhen you come over here a talk will start automatically. After that you will get access to your first city. 5ShipyardYou can build a boat in here. 9TeleportIt will appear after defeating cyclops (08). Use it to end this mission. In the first mission of the Sylvan campaign you will learn the story of a young sea elf namedWysloth. When he was on a journey, his ship sunk due to a storm....

May 11, 2016 · 3 min · 457 words · Laura Brooks

The Guerrillas

guides Last update:11 May 2016 Here’s a complete list of all unlockable ranks in this organization. It' s also quite slow. You might consider using it to take out single opponents). Scando Sedan is quite fast, so it might come in handy during most of the chase missions. You will have to be careful, though. This car may very easily be destroyed). see to it that you start using it right away)....

May 11, 2016 · 2 min · 304 words · Stacy Owens

The Gutter

While facing it, turn by 180 degrees and jump to the very bottom. Descent After you defeat the long earthworm, light the torch and look past the cliff’s edge. You should notice a small escarpment that you’re free to jump down onto. Then, climb down from the escarpment, onto another cliff on the left. You will face the entrance to a large cave. Shortcut You simply need to smash several loose planks....

May 11, 2016 · 4 min · 787 words · Pamela Contreras

The Hamlet, The Seven Brothers, Insect Tamer- Warriors Guild

make a run at stick to the path, which is either way filled withVarns. After finding the village, fire up the gate and start searching for the teleport (M26:18). Look out for theStingersprowling between the old houses, which you will have to kill either way. After completing the mission, return toDes Mon(M23:64) and collect your prize from the chest. The Seven Brothers Another mission in which you have to get rid of horrible monsters....

May 11, 2016 · 1 min · 194 words · Lee Oneill